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Everything posted by phant
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FONTE https://www.facebook.com/magnitude3llc/photos Bye Phant
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La-7 Development Report Recent development efforts have focused on fine-tuning the aircraft’s distinctive flight model that captures the potent climb and maneuverability that made the La-7 a fearsome World War II adversary. Work on the cockpit has advanced significantly, with an emphasis on historically accurate instruments and systems that reflect the era’s engineering intricacies. Octopus G has also continued to refine the La-7’s damage model for an authentic representation of its strengths and vulnerabilities in combat, while dedicating careful attention to external and internal artwork for a truly immersive experience. We appreciate your patience and enthusiasm as this team moves forward to release, and we look forward to making it available later this year. Stay tuned for further La-7 announcements. Bye Phant
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Come già accennato sopra, lo Zero che sarà presente nel pacchetto oggetto di questo Thread sarà solo IA. Bye Phant
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WWII Pacific Pack We are making steady progress on our upcoming Pacific Theatre of Operations for DCS. We are also working hard on a historic and immersive asset pack that will provide a wealth of legendary AI aircraft, ground, and naval assets that defined a pivotal chapter in WWII history. We’ve been creating a large PTO assets pack including the SBD-5 Dauntless dive bomber, A6M5 Zero, Nakajima B6N Jill torpedo bomber and D4Y Judy dive bomber for the Imperial Japanese Navy. Naval operations will naturally form a critical aspect of Operation Forager and we’ve been developing many vessels spread over different types. For the USN we have the USS Enterprise aircraft carrier, Iowa-class battleship, Cleveland-class light cruiser, and Fletcher-class destroyer, and for the IJN we have the Shokaku aircraft carrier, Yugumo-class destroyer, Kongo battleship, and Mogami cruiser currently. As the ground battles between the US Marine Corps and the Imperial Japanese Army raged furiously across Saipan, Guam, and Tinian, we’ll be including multiple tanks, amphibious vehicles, artillery, anti-aircraft, guns, and infantry. We are planning more aircraft such as the SB2C Helldiver, TBF Avenger, and Catalina for the USN and the D3A Val and B5N Kate for the Japanese. All these and a substantial number of other assets and AI units will be available in the DCS: WWII Pacific Pack. Please be aware that owners of the existing WWII Assets Pack will benefit from a 30% discount. Bye Phant
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Pacific Theatre of Operations Announcement With the creation of the free modern-day Mariana Island map, we announced our intention to create a World War II scenario that covers the momentous Mariana Islands events of Summer 1944. In addition to an almost complete recreation of the map based on our latest map tools and years of historical research, we have also been creating AI air, land and sea units from the United States Navy and the Imperial Japanese armed forces for this period and location. This is in parallel with player-controlled aircraft such as the DCS: F6F Hellcat. As part of Operation Forager, these scenarios will provide the most important mission types of the era including the air-to-air, air-to-ground, and anti-ship spread over the battles for Saipan, Guam, Tinian, and The Battle of the Philippine Sea. Although we were able to use some of the elevation mesh from the modern-day version of the Marianas map, the vast majority was redone to account for the correct buildings, airfields, agriculture, roads and rails, ports and urban areas. We also retextured the entire map surface to improve quality and accuracy. Based on our experience with the modern-day version, we are carefully ensuring good performance too. Detailing the vast number of units for this theatre has extended the development period and hence the release of the Hellcat too. Bye Phant
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CH-47F Development Progress We are refining both flight systems and overall immersion for the DCS: CH-47F. Below are some of the key developments currently in the works: Low Speed Regime Modes for DAFCS We are introducing refined low-speed control logic for the Digital Automatic Flight Control System (DAFCS), including Transitional Rate Command, and Position Hold. These features aim to enhance control authority and stability when operating in tight confines or during hover transitions. More Accurate Damage Model Ongoing improvements to the damage model will better reflect real-world vulnerabilities and structural limitations of the CH-47F, adding an extra layer of realism to combat and challenging operational scenarios. CDU & MFD Enhancements Continuous upgrades to the Cockpit Display Unit (CDU) and Multi-Function Displays (MFD) will provide more accurate data presentation and system interactions. A proper Standby Flight Display (SFD) is also slated for a future update. Advanced Rope Physics We’re working on a new rope physics model that offers improved behaviour, supporting multiple ropes simultaneously. This will significantly enhance sling loading operations and troop insertion/extraction scenarios. New Skins You may also expect a variety of new liveries in an upcoming DCS update. Bye Phant
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DCS 2.9.12.5336.1 Bye Phant
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Heatblur Simulations Towering over the improvements to the F-14, feature additions to the F-4E and addition of other elements; the biggest development challenge ahead for our team lies with DCS: Eurofighter and getting this mighty jet in your hands. As we progress we look forward to sharing more snippets of development as we start targeting release. There is still a lot of work to be done; but we're excited to experience the Eurofighter together with you all in the virtual skies. Bye Phant
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OctopusG Breaking News. After thorough refinement, the flight model of the "Lavochka" has received approval from ED. The required content for the module's early access release is currently in preparation. Bye Phant
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Heatblur Simulations - Tomcat Update In some ways; 2025 is a year of checking off some long standing features. Together with the A-6E AI and Draken AI units nearing completion; we're also working on finishing up the "Early A" F-14. The Early A will come with the much more basic and old-school ALR-45 RWR, and we will also be adding some new visual options to the F-14, such as the bullet fairing and extremely early, non-TCS chin pod. The front panel of the aircraft in both cockpits changes markedly; as the ALR-67 display is deleted; as well as changes to the right hand RIO panels. Together with a few other changes; you will be able to fly a Tomcat more authentic to the earlier part of its service life. We're also adding more visual features, such as inert AIM-7s, ALQ-167 visual models, the expanded chaff adapter (ECA) and more. More visual upgrades such as new effects and other fun Tomcat announcements to come throughout 2025 for DCS World; as we port some of our Phantom features and prepare for the next leg in our Tomcat journey! Bye Phant
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Bye Phant
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MiG-29 Helmet Model Development Progress We have completed work on the ZH-7 and helmet mounted sight for the DCS: MiG-29A Fulcrum. This helmet is meticulously crafted and is a nice part of player immersion. We also continue work on all systems, radar, and weapons systems in addition to pilot model and equipment. An aspect of the DCS: MiG-29A coming to DCS later this year is the new pilot model. As further advancements to new pilots are introduced for the F-16C, F/A-18C, and AH-64D, the MiG-29A pilot will feature precision modelling and animations including uniforms, harnesses, patches and other elements. Special attention is being made to the helmet including the Helmet Mounted Sight. Bye Phant
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New and Free Su-25A “Frogfoot” Development Progress The Su-25 “Grach”, NATO codenamed “Frogfoot”, has been the backbone of Soviet, and later Russian, close air support aviation for decades. Its mission effectiveness, survivability and ease of operation make it a remarkable aircraft. Armed with laser-guided missiles and rockets, bombs, canister munitions, unguided rockets, and cannons, it packs a powerful punch to this day. Our completely re-created Su-25 “Frogfoot” will soon be introduced as a new free aircraft to DCS. This Su-25 will feature a highly detailed and accurate external model and a cockpit that embodies the highest graphical standards. Based on the Flaming Cliffs series, aircraft operations will be tailored towards ease-of-use aiming to establish bindings and modes of operation. The new Su-25 will share the same exact flight dynamics as its predecessor; accurate performance, enhanced damage modelling and new liveries. Like the Su-25T and TF-51D, the Su-25 will provide another free offering for players to evaluate DCS and improve our Red Air offerings, along with the DCS: MiG-29A in development. Bye Phant
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G.91 Development Progress The Fiat G.91, also known as "Gina," was an Italian tactical support and reconnaissance aircraft developed in the 1950s. Operated also by Germany and Portugal, it made a significant mark on military aviation history. The G.91A version that was chosen by the Frecce Tricolori aerobatic team became famous for its spectacular execution of the "bomb" maneuver, characterized by high-speed passes just a few meters above the ground. Operationally, the G.91 was used by Portugal during the Colonial War where it played a crucial role in Angola and Mozambique. IndiaFoxtEcho Visual Simulations is currently developing four versions of the G.91 for DCS: the G-91A, R-1B, R-3, and R-4. All of these are aimed at delivering an accurate and faithful representation in every detail. Graphics In 2024, IndiaFoxtEcho Visual Simulations focused extensively on redesigning the cockpit to meet the highest standards. The next step will be an additional external model revision for even further improvements. Flight Model The G.91 flight model is being developed using the panel method philosophy, dividing aerodynamic surfaces (such as wings and tailplanes) into smaller sections. Forces and moments are calculated for each section, ensuring an extremely realistic simulation in all flight conditions. Aerodynamic data is derived from the aircraft's authentic profiles, while performance data comes directly from the operational manual of the Bristol Siddeley Orpheus engine. This approach makes the G.91’s flight model even more advanced than the excellent MB-339. Systems The G.91’s systems are entirely based on operation and maintenance manuals. Key features include separate load bars, pumps, accumulators, bypass valves, oxygen systems, and more that will ensure an unprecedented level of detail and accuracy. Weapons IndiaFoxtEcho Visual Simulations has already implemented most of the weapons used by the G.91, including all fundamental parameters for the AS-20 Nord missile. With DCS: G.91R, IndiaFoxtEcho Visual Simulations aims to deliver the most accurate reproduction of this rare and iconic aircraft ever created for a flight simulator. Please stay tuned for more information on this exciting new addition to DCS. Bye Phant
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Red Star Simulations We’re kicking off the year with an exciting update, including the latest progress on the MiG-17F and a deep dive into its wing system and stall characteristics. Here's where we stand: Development Progress • MiG-17F flight dynamics are complete, with spins being the only remaining task. • Work on systems and the damage model continues daily, and we’re picking up the pace! We're aiming to complete the MiG-17F sooner rather than later. MiG-17F Wing: A Closer Look The MiG-17F features a redesigned wing, improving upon the MiG-15’s original swept wing. This upgrade included: • A double-sweep design: o Inner wing has a sharp leading-edge with a sweep of 49° for speed. o Outer wing has a rounded leading-edge with sweep of 45° for stability. • The result? Slightly faster plane with enhanced stability, especially at lower speeds and during stalls, compared to the MiG-15. Stalls: A Closer Look 1. Low-Speed Stalls o Coordinated stalls: Mild, with the nose dropping straight forward. Average altitude loss: ~2,000 feet (600 meters). o Uncoordinated stalls: Wing drop depends on the angle of slip. 2. High-Speed Accelerated Stalls (Above Mach 0.41) o These result in auto-rotation, where the aircraft rolls violently toward the first stalling/slipping wing. The higher the speed, the more intense the roll. Stalls in the Module The MiG-17F module features dynamic stall modeling, designed to reflect real-life aircraft behavior. Each stall in the module is unique, with dynamics influenced by: • Speed • Altitude • Angle of Attack • Flap settings This level of detail ensures a realistic and immersive flight experience, giving players a true sense of how the MiG-17F handles in various conditions. We encourage you to watch our video on this matter: Bye Phant
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AVIRON - DCS: Kfir We wish you a Happy New 2025 Year and are excited to humbly present a summary of 2024 for Aviron Simulations. We know some of you have been eagerly awaiting this, and we thank you all for your support and engagement in our Discord community, helping us bring the Kfir to life. Systems Department The systems' components were developed with real physics logic, simulating the behavior of electricity, fluids, and mechanics as they would in real-world scenarios. It's all about those geeky intricacies for a truly authentic experience. We integrated the plane systems' primary and backup channels using the aforementioned physicalized components model. Additionally, we have developed specifically tailored testing tools to ensure that each component—and accordingly each system—meets expectations for well-defined behaviors, enhancing reliability. Flight Model Department We have been implementing a flight model based on actual wind tunnel data and are complementing it with a complex CFD (Computational Fluid Dynamics) simulation to ensure accuracy. We are excited to announce that it is currently in the pre-alpha stage and taking shape. Art Department This year, we refactored our entire cockpit to bring it up to current DCS standards and fully integrated it with DCS. This means everything is clickable and has functionality linked to the system it represents. We don’t want to give away too much, so this is just a taste of what we’ve achieved. We can’t wait to share more information with you when we are ready! We also invite you to join us on our Instagram page @avironsimulations for more updates and behind-the-scenes content! Below, we have a few pictures displaying our art department's progression—though please note, these are still a work in progress. Bye Phant
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FONTE https://youtu.be/4Q37cbS0XKY Bye Phant
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DCS: F-35A Official FAQ Bye Phant
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