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Jatagan

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Everything posted by Jatagan

  1. I dont want to make situation that only one side can fly,and the other one not,and than to wait server restart.If one side lose airports,and cant fly,thay are losers and than server shud load new mission.If I destroy fuel trucks,and few fuel tanks,and there is fire,refueling shud be late,or something like that. Its not problem that planes do take off and landing from taxi ways if runway is destroyed,but taxi ways are narow,and people must pay more attention during take off and landing for possible crash with other pilots.And landing to local roads its not so nice for the pilots. And if one side have two airports,and one of them is destroyed,than strikers and fighters shud share same airport.Than fighters cant do rearm and refuel on near by airport,thay have to fly 100 km back to do so.Than thay will have interest to deffend airports. Lets not turn the story wich way we shud play.Lets talk abouth weapon power. Exaple.In new mod for MiG 21,i use tactical nuke.I hit the plane on the airport,and that plane,hit by nuke is destroyed,same as everything around airport.But the plane beside the one wich is hit by the nuke is damaged,but still on one peace.Thats what i am talk abouth.
  2. Hello. I think that weapon devastation is too bad in some cases. i did thry to attack runways by 500 kg bombs,or penetrating bombs and other weapons. If i hit runway by 500kg bomb,or penetration bomb,from 2-3000 meters altitude,runway shud be unsefull in the impact area.Right now,planes can take of and landing yust 1 or 2 left and right meters from the point of impact. Runway shud be simply cutted at that part. There is also bug.Sometimes i bomb the runway,and people just reconect and dont see the halles.What is the point to attack the airport than? Destruction of the airport and runways is one of the hardest loses for eny army from ww2,but in FC2 its not given attention to that. If i destroy all vehicels and airport equpment,planes still have ILS when lending,why?Some units are inmortal. Hope there is going to be FC3,and ther is not going to problems like this.
  3. OK,humor present here,we all can see,but i would like to ask you people to thry to help me first. ED i can sent you my skype adress and share my desktop with you to give you proof that i did it as you said and it does not working. So called "kill massages" in multiplayer shud be done as coalition massages.If somedoby use kh 25 mpu HARM missile from 25 km to hit the radar ,and than turn back and run home,he can`t be shure did he destroyed the target or not.(Only if the spy is present in the vilage).So he shund not be able to see the kill massage.But,people present on the SAM site will know is it radar destroyed or not,so thay can inform HQ abouth that,and HQ will inform the others.(fighters that there is no SAM protection in that area,so possible enemy fighters braketrought,Strikers that thay can`t hide from enemy fighters there enymore....) But some people like to see kill massages,so it shud to be option in the game to set it as you wish.
  4. I did this and still have kill messages when i cretae server.Whats wrong?
  5. Hi all. I need help with settings for the server. Sometimes I create the server from my computer and I would like to set that there is no server massages on the top of the screen when somebody make kill,just like on server 51-st sqd. How can I do this? Is it possible that only one side get this massages?(something like coalition massage) Can I change the text of the massages? Eny mod or tool for this things? Best wishes to all.
  6. Looks like it`s one more taboo. Is it Eagle dynamics part of the Microsoft?:megalol:
  7. Hello all. I have problem when using trigers. I create triger zone.Create triger when specific unit enter the triger zone,triger activate coalition sound. Example: Triger for AI -Once,unit inside zone,pilot 1,zone 1,coalition sound Echo at wp1 I did notice if i am using more than 3 trigers,with or with out sound,thay mostly dont work,or work only first and second. Example: I did create 6 trigers,works fine.Than i add one more,and than i ed one more in the midle,and only first 3 works? But i did create new mision with 8 trigers for the same plane ,and thay funcion fine. Is there limitations for number of trigers? What might be a problem? When creating trigers with sounds,using sounds from some older game,israeli air force in WAV format.
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