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Snupfen

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    Germany, NRW
  1. No it doesn't exist in real planes. From what I do understand, padlock is some sort of (virtual) aid to provide you the ability to keep your viewpoint temporarily fixed on particular targets (may it be aircrafts or ground vehicles, as well as ships and even incoming enemy missiles for example, etc.), relative to your own aircraft. So, if you've padlocked an enemy fighter plane that's flying toward your own position, the camera/view will automatically follow that target if it does pass you (fly-by). In such a case, your view would continually wander from originally 12 o'clock to the six o'clock position, without demand you to manually changing/moving the cameraview. Think of it as a "rubber line" between your view and the selected object. It should especially be helpful if you don't have a headtracking device. But even if you got one, it could still be helpful to sucessfully evade incoming missiles, as they are usually to small and to fast to properly recognize them while maneuvering your airplane. Except you're watching out for approaching smoke trails as an indicator maybe. Hopefully I'm not talking completely non-sense. :music_whistling:
  2. Thanks for your reply Le0kong, somehow I've managed to get it working. I played a little with the values for model measurements & position in FreeTrack and now DCS does detect movements on the pitch axis. I'm not sure if the values I changed are correct (plus as I've mentioned before, it was working in FSX correctly without touching these options in Freetrack, I don't get it...), but I guess who cares as long as it does function as "desired". ^^ ... It's not perfect, but it is still a lot better than before. Especially in combination with a light/medium soft curve on the Z-axis I was able to reduce the problem even more. At least I do know now some more or less stable basic settings I can rely on for further optimizations. :)
  3. Hi there guys and girls, I am experiencing an odd behavior with my FreeTrack 3-points cap. Whenever I am looking up/down inside the cockpit, the view not only moves along the pitch axis, but also at the same time along to the Z-Axis. Which means if am for example looking up, the view also moves to the very front of the HUD while at the same time looking at an positive/upside angle - and if I'm looking down the view slides all way back to the seat while the view is pointed at the same time to the aicrafts cabin floor. So, I did test what would happen if I would try to re-assign the (particular) axe(s) in controls setup. The result was, that i cannot get the pitch axis to get automatically detected at all, while moving my head up/down along the pitch axis in the adjustment window. I tried countless times to do so. Instead (if any), the Z-axis will always be detected by the program. The thing is that it works without problems in FSX. There it behaves as it should - both axes working independently. I've used TrackIRFixer v1.2.0.17 to patch the newinput.dll file. Maybe the issue is somehow related to TrackIRfixer? I dont really think so, because I am sure that if that would be the case, it would be widely known and discussed by other FreeTrack users already, at this forums or on the web. Please, has anyone any ideas how I can get it properly working or what could be the cause for this? :cry: Thanks! As always: sorry for my poor english skills, however I think/hope you can still basically understand what I'm talking about... ;) :D Thanks again!
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