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Guysmiley777

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Everything posted by Guysmiley777

  1. That was my experience as well. I am now running the 64-bit "clean" version without Steam patched to 1.1.0.8, it retained my product key. Once I confirmed that I had moved over all my modded .lua files for my dual monitor setup and Helios export (and that the key mappings were preserved in the \Users\%user%\Saved Games\DCS Warthog folder), I did the "delete local content" on the Steam version of the game.
  2. So in theory I could d/l the "real" version of the game and use the product key from Steam and just ditch the Steam version altogether? That sounds like a plan to me. I bought it via Steam because I thought it would interface with Steamworks, but since it doesn't I'd rather just have the un-Steamed version installed instead.
  3. Exactly, it took me a bit to figure this out too. You can MAKE a button be a modifier, but then that is its only function. The up-side of this is you can make any button a shift key (some sims would only let you use the shift, ctrl, alt and that was that). With my old (but still very servicable) X45 I now have every single HOTAS key assigned to a button or hat and it truly does make all the difference when actually trying to employ ordnance. I was trying to explain all the steps to lock up a target with the targeting pod using the default keyboard commands and it's about impossible. I made a cheat sheet to keep track of what all the "*MS" switches do in each SOI mode that helped me a ton in the beginning too:
  4. Exactly, it's referred to as "cutting the corner". The LGB will see the laser spot and immediately start 'bang-bang'ing its way to the target. Since there's no propulsion, a non-ballistic straight in path will often end up leaving the bomb falling short. I attached a quaint little drawing of what I'm referring to.
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