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yumax

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Everything posted by yumax

  1. It's intentional! It could seems like normal lightPlane, but it's not! It's design to be aggressive and required skill pilot. You have 2 big turbine(lot's of weight) under the stretch main wing (high manouvrability but little lift under 170 knots in this sim), and when your trust is not enough, the center of mass wins rapidily over your lift point, and so nose hard down. Please notice that no flaps are present, this for have a funny and no simple plane to fly at low approaching speed. However after ten landing you'll learn how to approach the runway with this plane. And remember it's an alpha! It will be available as webplayer, and as standalone for Pc and Mac. I don't know if exists a turbine mod lightplane in real life, once I saw, on youtube, a jetcat soaring...simply amazing! Thanks
  2. I don't know JBSIM enough to do a comparision with my FM. What I can say is that PhysX is amazing and it's FPS independent, so all the routines are driven according to the real time. In my experience I didn't notice any restriction in the PhysX engine and let me say it's extremely exact reproducing my papers calcs. I hope we'll have some interesting updates in the engine now that PhysX belongs to NVIDIA.
  3. 'cause i feel comfortable with unity! and 'cause with it I was able to start, FM, from scratch. Good exercise undoubt!
  4. First I started the lightPlane project as I would build it in real life, so I started all the necessary calculations. Then I put it into the engine (scale model 1:1), and I began to program it using the PhysX sdk according to my calc. results. In this simWorld (scale 1:1) all the enviroment is driven by PhysX, so there isn't any bounding box around the model conteining the fluid dynamics, it's just all the world. The goal is to add multyplayer, at least 4on4, to have an advance light sim, simply to use and born to improve your dogfight skill, and have some fun. Someone ask me why I didn't use some real life aircraft, the answer is that I could get into troubles regarding license from the original manufactories. So, for me, it's better a sci-fi lightPlane, that If you build in real life, it could fly in the same way as it does into the simulation. Thanks Massimiliano
  5. You're right! Thanks mate!
  6. Here some shoots!!!
  7. Hi Guys! Here you are my own flightSim called theDOG. The flight model is completly drive by PhysX engine follow my equations for lightPlane shape, materials, weight, air etc... Please consider it's still in alpha stage and it's a one man job done in spare time; lot's of work as to be done yet. Please take a try here: theDOG Any feedback will be appreciated! Thanks Massimiliano
  8. Did you use xplane panel objects?
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