First I started the lightPlane project as I would build it in real life, so I started all the necessary calculations.
Then I put it into the engine (scale model 1:1), and I began to program it using the PhysX sdk according to my calc. results.
In this simWorld (scale 1:1) all the enviroment is driven by PhysX, so there isn't any bounding box around the model conteining the fluid dynamics, it's just all the world.
The goal is to add multyplayer, at least 4on4, to have an advance light sim, simply to use and born to improve your dogfight skill, and have some fun.
Someone ask me why I didn't use some real life aircraft, the answer is that I could get into troubles regarding license from the original manufactories.
So, for me, it's better a sci-fi lightPlane, that If you build in real life, it could fly in the same way as it does into the simulation.
Thanks
Massimiliano