Comanche Hokum campaing Style Rules!!!
Ooohh men Comanche-Hokum Campaing... Despite its lack of realism in that flight game. The campaing was real real real dynamic enough to keep you behind the joystick for various weeks
.. I see two sides of the coin..
Comanche hokum was an arcade flight style But the campaing is Still so so so real an dynamic. You can reach some targets of other comrades and if you take down them you can hear at the radio your comrade saying "returning to base" you can get and flight different platoons with different wingmen aircrafts wich changes your logistic... and you can win by taking down only important points of the enemy (like real life). So othe drawback is in GOW you need to kill the entire point.. In comache hokum you where assigned a very very specific task. and if you take out other than yours you see the difference in enemy's power capability. Some times you where assigned a recong to a unknoun place and suddenly you find it is just an abbandoned farp OR you find out it is an enterely anti aircraft platoon deffending a farp or a factory, so you can return to base pacefully OR take down the factory and score some good points to your side-
The other side of the coin is that DCSBS is a very very very very... ... ... very real Sim (un like Comanche Hokum) I have nothing more to say than awesome real. BUT!! the campaing is very... programmed... the only purpouse of the campaing is to give you a reason to fly... its just no real... the small arms just stay freezed in the same porint... (Comanche Hokum has moving infantry) A campaing based in scores and phases depending only on your flight is jus an arcade and unreal programmed campaing... Pleas just play Comanche Hokum and see what Im talking about...