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Pfheonix

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  1. Are there any missions that spawn the player in the air, going approximately 450 knots, around 5000 feet altitude-wise, and ten miles away from the enemy player? An old game, which I'm sure someone here has at least heard of, Jane's Fighters Anthology, has the multiplayer perform this function. Is there a mission to replicate this, as opposed to starting with a takeoff? Because the friend I want to fly with can't takeoff particularly well. He likes to perform a roll upon takeoff which results in a nosedive five meters up.
  2. That's actually really cool. However, to land a plane without hydraulics requires that I land a plane without landing gear, apparently... Which is tricky in a game that doesn't simulate friction with the ground and a fair bit of luck.
  3. Is there a possibility of random system failure at the beginning of every mission? Because I've had missions where I started with hydraulics failure. Makes it rather difficult (read: impossible) to land the aircraft, and to maneuver. Note that this was right after hitting the mission start button. I was not in control of the aircraft for longer than 1 second at the time of failure. Also, is there a way to land a hydraulic-less plane?
  4. You can. Because there is no definitive definition.
  5. Oh, it's one of those "pull every one of the pins on the grenades on your bandolier and run toward the enemy" maneuvers.
  6. Supermaneuverability has no clean and clear definition. Post-stall maneuverability, which maneuvers such as the Cobra are classified as, are a trait of so called "supermaneuverability." This classification supposes the Su-27 as being supermaneuverable due to a high thrust:weight ratio and ability to perform at high alpha levels. QED the Su-27 can be defined as supermaneuverable. And by radar lock I meant useful radar lock. When an enemy aircraft is capable of firing a weapon which is radar guided and actually having a pK of over zero, then the radar lock is useful. Otherwise, it gives you a circle on your HUD to let you know that the person is behind you now. With the loss of speed and suddenness of the maneuver, the other pilot will be hard pressed, given an engagement of less than 200 meters, which is a small distance, mind, but that points to the defensive pilot's ability and airframe potential, to actually react in a timely manner in order to keep the defending aircraft within his gun zone. Thus, useful radar lock is broken and the defender becomes the attacker. Like I said, "The [engagement] that doesn't happen."
  7. By awesome, I'm referring to the supermaneuverability of the aircraft, which the cobra demonstrates. But it does have the slightest use in combat, but only to break radar lock in a one on one close combat energy-irrelevance fight. You know. The one that doesn't happen.
  8. I suppose it's a survey sim, so it's forgivable... But it's so sad. I mean, that's the thing that makes the Su-27 and it's airframe relatives awesome. I'll find a way to do it.
  9. Do the Sukhoi Su-27s have alpha limiters and g limiters enabled? I'm on Flaming Cliffs 2.0, and I'm trying to perform Pugachev's Cobra. Let's say that the speed loss is happening, but I end up having climbed a thousand feet or so and then leveling off. I can never quite get it to pull back quickly enough to be called a cobra. So, are they enabled and can they be taken off?
  10. Oh, I bought it in August... LE from Origin... Heh.
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