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Arran

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Everything posted by Arran

  1. Maybe because i actually flown one when i was still in the dutch militairy and hardly no-one ever talks bout them (yes they are utterly boring in a Sim) still i have good memories of this little birdie But i would vote for a Kiowa :D Dunno if any here remembers the C64 Apache Lowbow, in where you could also fly the Kiowa, and i loved it :D
  2. Maybe maybe not, i'n my expierence sometimes in my line of work sometimes people overcomplicated sollutions wich tend too end in endless discussions, while some idiot came up with a newbie idear wich no-one had thought of and was a perfect sollution, cheap and simple.. But them we are truckers not programmers ;)
  3. I'm certainly no Expert, nor i will tend too be one :P But somehow i get a feeling it shouldn't be too hard too implement at player level eventhough i can understand its quite hard too implement it for the AI.. But isnt there a golden middleway... I'm mean for a player IFF shoudn't be too hard too implement with all it quirds and oddities of IFF, and in doubt i think like in RL a player can eyeball a target too see if its friend of foe like i think they have too in RL.. But i understand its the AI that causes troubles for implementing it.. Isnt it possible too "cheat" this into the AI (i hate the word cheating).. Lemme try too explain what i have in my head.. AI has a reference table of Neutral/Friendly/Hostile units, when it notice a target it looks up in the table if its neutral/friend/foe ignores Neutral and Friend.. Within a certain area of operations all non friendly targets are fair game, i doubt a Civ with a Cessna 172 will fly happely around in the middle of a air/ground war without beeing shot by both sides (i doubt in RL in a combat zone where fighting is going on, neutrals and civians arent supposed to be there, and if they do, i recon they are on there own, and smart thing for them is too stay the hell out of sight at least that i would do caught in the middle of a raging battlezone) In Case its a Friendly with IFF problems, the AI still gets a signal from the damaged plane when its in (certain) visual range, so it knows that its a friendly with no working IFF, cause the plane type is in its friendly reference guide I know its not a perfect sollution and it nowhere i suppose how it works in reality but i think with some clever programming most traps described here above can be ruled out by this.. Again i'm no expert, but it sounds to me that this would gimmick the working of IFF to a playable model for a AI and maybe you smart programmers can even make this better as i can think of.
  4. A dedicated Server , i can easely host a server 24/7 but i dont like too have my client logged in all the time with myself in spectator mode and no-one else able too remotely control the server while i am not playing :D But thats wishfull thinking maybe
  5. Ok it has to be a American plane, ok, but how bout one there never been a sim of like the The Bell Boeing V-22 Osprey B :D Vstol, just resently added, and never done before in a real flight sim yet (unless recon Arma2 as Flightsim :D) Those crazy Americans prolly soon wil slap on it a few Minigunpods and rockets too make it a big weaponsplatform like they did with the C130 ;) And you have some crazy plane yet thats cool :P "And EtherealN Back when the Camel were used American planes just sucked big time :P (allthough most still do, overpriced gadgettry, (The A10 is allmost un-american but it standards) It where all English and Dutch(german) and french planes (hmm, Some Fokkers maybe :P)" Dunno i allways somehow loved the Russian planes, sturdy mofo's that even a farmboy could get it repaired and fly without a mayor science degree :D
  6. Sophwith Camel !!!! :P Best fighter craft ever :P Upgraded too latest avionics ;)
  7. I am using Vunerable, and admitted allready had too recreate 2 new pilots :P ATM now on 23hrs and 14 landings and still breathing :D Somehow it pushes me too be extra carefully and rethink every action i take, but granded i'm still learing the game, and last night was the first time i flew a Campaign mission :) Allthough i returned savely with all ordance dropped, i had no kills just damaged a few tanks :(
  8. i think i start too grasp it slowly, and i think i making a really BIG NOOBLET misjudgement trying too make a A10c into a stealthy F117 / Apache by staying far ... FAR away from the target picking them off one by one from long distances with mavericks without laserguides or groundspotters :doh:.. But it seems i must be pretty close too actually use the TGP and make several passes taking on each pass one out if i want too be sure to hit the supposed target.. I can hit atm with Normal unguided Bombs on CCIP/CCRP allmost everything, but still the Maverick's and guided bomb are sadly still beyond me. Been reading :book: alot last few days and practicing alot (must admit, it does wonders on my precision flying and landings with went from utterly horrid skidding off the runway (mostly due a badly calibrated and tuned X45) too now allmost perfect touchdowns :thumbup: so at least i am learning something ) Bignewy's tip does help a bit making them easier too spot, but i prolly need alot more practice before i even attempt too fly MP @FISH after alot of practicing i do start to grasp the SOI and SPI functions but i prolly use them not well enough, or keep forgetting a important step, at least need alot more practice with them. Biggest issue i have now is getting the Maverick Slaved too the TGP sometimes it seems to work and other times it just wont slave to the TGP The termology of all the instruments and knobs i'm still learning, but as far i figured out i need to have TGP as SOI, then i use CTRL-UPArrow too slave it to the TGP SPI, at least it seems too work occasionally. Still i love this Game, havent had such a blast since Falcon 4.0 :D Hope too get soon good enough for some MP games :music_whistling:
  9. Hey... I know there are many topics on this subject, but those seems to be in regard with the Lava Textures on prior patches, having troubles spotting them due blurryness.. wich aint my issue with MFCD's since are perfectly clear without blurry textures, and buildings and Civ vehicles wich i can easely spot on TGP are very High Res and indentifiable.. But other targets i just cant find, today i tried a self made mission with a number of vehicles going down a road, i just coudnt find them, even though i saw them visually, knew exactly where they are wich route speed etc.. I was in matter of fact so on top of them, they shot my allmost down with small arms fire :pilotfly: But i couln't see them on TGP and Mav when i was on top of them, even then it was pretty hard too see.. While Civiliian trucks and trains i can see on the TGP miles away and reconize them as such.. Militairy Units seems too be impossible too find.. So i'm clueless in what i'm doing wrong :cry:
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