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Justin Case

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Posts posted by Justin Case

  1. Just like the F-14 it might just be an HSI displayed in front of the windscreen. Though the Tomcats FPV is actually displayed in relation to the real horizon.

     

    I bet it seemed like a good idea during design when most aircraft only had a gun sight in the field of view. 

  2. With a RTX2080Ti and i7 7700K I saw an improvement in smoothness during the hour I tested it yesterday. I had recently put DCS on the shelf after 10 years due to stutters, this might change that. I REALLY hope ED looks into this. 
     

    The HMD (can’t recall it’s actual name now) in the Apache was a bit off but I haven’t tried to fix it yet, will look through this thread again tonight. 
     

    A big shout out to people like you who dig around for solutions to problems like this. 

    • Like 1
  3. On 2/7/2021 at 2:13 PM, Zweistein000 said:

    WORKAROUND: Make sure that aircraft control priority is set to equal control by both pilot and instructor. In this case the server will correctly sync both players and L-39 multicrew will work as intended. 

    I tested this yesterday and it worked very well! This was a pleasant surprise, thank you for sharing!

    • Like 1
  4. I think this problem wasn’t replicable internally, how this can be the case I don’t know since many of us experience the issue. This is an old module and we probably have to endure desync, shining mirrors and static gun sight reflections for a few more years.

  5. Awesome! Here is a track.

     

     

    At first I, the host, joins the back seat of a spawned L-39. Instructor has priority. Taking controls is fine but when I return them to the front pilot we suffer damage due to aircraft stress.

     

     

    When we switch seats though, the transition of controls to the front pilot is seamless.

     

     

    We live about 60 kilometers from eachother and we have 100/100 MBit vs 150/50 MBit connections. Ping is 20.

    L-39 Switching ctrl.trk

  6. As of yesterday this bug was still present. Having the server host in the priority seat, selected in mission editor, seems to brake the aircraft. When the host was the “student” however, switching controls did not cause damage. This was not extensively tested though.

     

    I’m always trying to recommend the L-39 because it’s a complete module, but I’m finding that recommendation harder and harder to make since you can’t even use its unique feature.

  7. Hello!

     

    I've noticed that the AIM-120 flies a very inefficient intercept path before going active when launched from abeam aspects, there's hardly any lead pursuit at all making the missile fly way farther and often end up behind the targets 9/3-line.

     

    Disregard the distance from which I launch the weapons in the attached ACMI, only the intercept geometry is my point here.

     

    Thanks!

    AIM-120 Abeam.rar

  8. This is my assumption based on my experience (perceived or not): Bugs will eventually be fixed but it will take place behind the scenes without much noise from Wags or any other news source within ED. This happened with the L-39, (some) things got fixed but no words from any developers about it. It works but it’s a bit frustrating.

  9. I’m only referring to the issue of transferring controls between players, which used to work some time ago. We flew a large formation of about 16 players in various modules last week, paused several times during the flight and it worked flawlessly. But I have “seen” invisible clients but that hasn’t affected gameplay too much yet since we’ve just restarted the server. Losing aircraft parts though can ruin a mission.

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