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a new fan

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  1. by the way , don`t you think that the P-51D Mustang Coming in 2012 is disappointing a little ?!! where is f22 ? where is the super hornet ?
  2. thanx speed , but unfortunately am poor in in programming languages except for some useless c++ ,all i have is mikro C for micro controllers , but i learn these stuff quick and i`ve begun studying lua to be able to understand the luasoket and the export.lua file cuz i may need to modify it for exporting other things like the MFD`s output to be displayed on lcds in the vertual cockpit and any thing that may pop up later , so i think if files like Listener.lua and Talker.lua are important in that field so i need them to be studied cuz modifying them is much more easier than building a new model . i do really need your opinion, thanx for being near.
  3. hi speed , i looked for Listener.lua and Talker.lua files in fc2 and a-10c and didn`t find any , which version conains this files?
  4. actually i`ll will go far than that ,after finishing my project and graduate , am gonna give my pet some addons,am gonna give it some reality like : 1- feeling force straight down into the seat in turns and being pushed back to the seat in take off and acceleration and pushed forward in brakes and landing . 2-you will not have to use a mouse or a game yoke ,you`ll have lcd moving whenever and wherever you move your head using infra sensors. 3- forget about yokes and key boards your gonna have a complete functioned cockpet ,with gauges and else . 4- and many ideas under consideration which i look for it`s possibility ,but for now no more promises . and believe me all this is possible but with some help from guys like you in such respectable team work this can be done. am very thankful to you speed for your help , what you told me gave me a relieve ,that made me have more time to work on my micro controllers . and don`t be worry i`ll work on it hard cuz it`s not a matter of entertainment only ,but it is almost about business , and am a man of my word am gonna give u speed an offer on my pet THAT YOU CANNOT REFUSE and i`ll appreciate you and whoever give help , but be patient :) . wish me luck,
  5. hi DCS team, am a new fan of flight sims but lately i gave this great hobby my interest , last month me and my colleagues in my graduation project ,which share me the interest in flying sims ,decided to make our project a UNIQUE MASTER PIECE , some of theme went for making a computer controlled 5 axes CNC machine , but i suggested a crazy idea .... i suggested to make a FULL MOTION flight simulation machine , a full motion with all what the word can give , as they all interested in flying sims they all found it great , but we argued about which sim we will fly ,but i imposed my opinion , i choose LOCK ON "flaming cliffs" , i appreciate your great efforts and respect your products and consider it as standards to be compared with. we split in teams, one for setting up mechanisms and that is doing well , and the other "my team" went for making the control unite and linking the game with the machine , but unfortunately we had trouble since that is out of our knowledge. 1st we decided to make our set of motors take the signals directly from the controls but this wasn`t wise cuz the aircraft do not respond to controls constantly , like in low speeds and stalls ,the aircraft consider the controlling signals in different way then you in the machine in a phase and the game is in another phase . so, noway out , i have to get my signals from the game it self , and this needs professional in games programming to give directions on how can i deal with moving model in the game and tell me from where to start. thanks for the great efforts,
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