hi DCS team,
am a new fan of flight sims but lately i gave this great hobby my interest , last month me and my colleagues in my graduation project ,which share me the interest in flying sims ,decided to make our project a UNIQUE MASTER PIECE , some of theme went for making a computer controlled 5 axes CNC machine , but i suggested a crazy idea .... i suggested to make a FULL MOTION flight simulation machine , a full motion with all what the word can give , as they all interested in flying sims they all found it great , but we argued about which sim we will fly ,but i imposed my opinion , i choose LOCK ON "flaming cliffs" , i appreciate your great efforts and respect your products and consider it as standards to be compared with.
we split in teams, one for setting up mechanisms and that is doing well , and the other "my team" went for making the control unite and linking the game with the machine , but unfortunately we had trouble since that is out of our knowledge.
1st we decided to make our set of motors take the signals directly from the controls but this wasn`t wise cuz the aircraft do not respond to controls constantly , like in low speeds and stalls ,the aircraft consider the controlling signals in different way then you in the machine in a phase and the game is in another phase .
so, noway out , i have to get my signals from the game it self , and this needs professional in games programming to give directions on how can i deal with moving model in the game and tell me from where to start.
thanks for the great efforts,