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Katmandu

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  1. VRAM is around 15Gb when flying over plains and around 16GB when flying over the forests. I've used Pimax new tool that came with the 1.43.1 update and it shows my GPU utilisation to be around 80% when flying over the plains and 98-99% when flying over the forests. CPU is at around 30-40%. So it looks like 5090 is not enough after all, not even for the empty Caucasus map This is with Image Quality set to 1.00 in Pimax play and 110% foveal resolution rendering 20% by 25% area in QV, peripheral resolution is set to 5%. What is weird is that I get the same 99% GPU utilisation with potato quality visuals of Image Quality 0.30. Fewer stutters over the forests, but significant stutters nonetheless. I attach my short replay so that you could try it on your PCs. It's Su-25T over Caucasus, so will work for everybody. Press RCtrl+ScrollLock to get the ingame fps and frametime graphs. vr stutter forest.trk
  2. Could it be down to the 8KX using Valve base stations and thus more efficient tracking algos that don't tax the CPU quite as much? E.g., in their own testing Pimax found that the OG Crystal vastly outperformed Crystal Light even when NOT using eye tracking/DFR in DCS. Crystal Light does its tracking on the CPU, while the OG Crystal uses its stand alone snapdragon chipset to do the tracking. (Going forward, this forms a good argument for standalone headsets like the OG as their own CPU will be doing the head AND eye tracking calculations.) @13:45 I have it installed, will need to play around with it as I've never used it before. In my case, the best limit is 90fps. Set at 120 I get saw like frametime even when flying over non-forested terrain.
  3. It's not just Caucasus and it's not just forests I now find. Circling the same patch of desert in Nevada leads to stutters over some patches of terrain, but not the others. This is far away from Vegas, near Groom Lake. The graph is always showing CPU bound, so it does not seem to be related to the resolution of the headset, but to something else that hammers the CPU. I am using Quad Views, the stutters are identical with stock PimaxPlay and Mbucchia. My system is 9800x3d, 64gb, 5090, win11. I've got two different version of DCS, the current latest one and the April 2025 2.9.13 version - the stutters are near identical.
  4. В списке иранских побед выше есть 10 МЛов, вот он еще раз https://en.wikipedia.org/wiki/List_of_Iranian_aerial_victories_during_the_Iran–Iraq_war ЕД вроде тоже от размеров отталкиваются, но на форуме была контр аргументация https://forum.dcs.world/topic/272236-new-flares/#findComment-4901435
  5. Я про "MJU-7 макс сила излучения 20.3-21.8 кВт/ср", в ссылке выше этих чисел нету
  6. My system is 9800x3d, 64gb, 5090, win11. I get stable 90fps when low flying above *normal* land with a few trees, villages, etc. Once I low fly over some forests, my frametime turns into a saw and i get constant stutters. No issues on 4k flat screen of course. DCS Settings: Flat screen over forests: VR over forests (bad graphics appearance due to quad views): VR over normal land with some trees and buildings (solid 90fps, the solitary spike is due to screenshot): What can be done is the question! Could it be Pimax headtracking sapping the CPU? I attach my short replay so that you could try it on your PCs. It's Su-25T over Caucasus, so will work for everybody. Press RCtrl+ScrollLock to get the ingame fps and frametime graphs. vr stutter forest.trk
  7. У Хорнета пишут MJU-8, MJU-7 я не нагуглил инфы, поделись линками Иранский Ф-14 был сбит и МиГ-21ым , но список побед у иранских Ф-14 большой: https://en.wikipedia.org/wiki/List_of_Iranian_aerial_victories_during_the_Iran–Iraq_war А у иракцев против Ф-14 побед мало или я не нашел http://www.acig.info/artman/publish/article_404.shtml Ф-16A был принят на вооружение в 1976м, МиГ-29 - в 1983м-1987м. Ф-16C тоже из 1980х (блок 25-32), блок 50 приняли в 1991. https://raafdocumentary.com/50-years-of-the-f-16/
  8. F-14 стоит как оплеванный https://ordtech-industries.com/mju-8a-b-for-nato-a-c/ Peak Output 1> 40 KW / sr Dispenser AN/ALE-29, AN/ALE-39 Platform F/A-18 Hornet, A-7 Corsair, A-4 Skyhawk
  9. Double tap does not work on mine, I've done finger tap dancing in every possible way and my headset was left unimpressed. i wonder if a new optical engine I've got coming will solve this. The controllerless mode is a nice workaround, this does work - thanks!
  10. Yeah, the setting is there , but nothing happens when I doubletap. Which part do you double tap - the faceplate or the side? Neither side works for me, I've tried light taps, harder taps, slower, quicker... Passthrough does work, but only when I pick up Pimax controllers, go into the menu and select passthrough - way too many steps. null
  11. When I was testing my UW in ROG FOV Test suite in Steam VR, there was one test where you read a bunch of text paragraphs of different font sizes. With PimaxPlay sharpening off I could read the size 12 almost comfortably, 10 and 8 were unreadable. With sharpening set to the default 0.6 I can read size 10 almost comfortably, 8 is still unreadable (I'm looking forward to trying 57ppd). In DCS shimmer is not an issue, rFactor2 has some shimmers regardless of sharpening settings for me.
  12. Glad I'm not the only one. For me, it's mostly the left one. I wonder if the issue is in the fans, perhaps they run in silent mode and one of them is too slow or does not turn on? Hypothesizing of course. I've double tapped all sides of the headset and nothing happened, I assumed the doubletap tickbox in the Play was for the earlier Crystals.
  13. I am very happy with the support so far, although I went through the ticket system, not the chat. I also had to wait for two-three days for every reply which is less then ideal, but the overall quality the responses and my satisfaction of the outcome was pretty much perfect (won't divulge the details to avoid Pimax agents' kindness being gamed ).
  14. Does anyone else have issues with the lenses steaming up when initially putting on the headset? Its screens warm up after a few minutes and the fan kicks too, so stops being an issue, but the early few minutes I have to take off the headset and wipe the lenses at least a couple of times. I wish we could have a setting/button for an earlier fan start. Speaking of buttons, I also wish I could map one of the 3(?) buttons on the super as a video passthrough button. I know that there is a keyboard combo that is configurable in PimaxPlay, but it does not work for me when I am in DCS. Again, quite often I only need to glance at the keyboard or behind me, but have to take off the headset and put it on again. This would save many hundred of unnecessary headstrap hinge operations and save Pimax from quite a few related warranty claims
  15. Thanks, tried the QuadViews+QuadViewsCompanion and you're right, transition thickness is exactly what I wanted in Pimax Play. I did not see any performance gains though and imo Pimax Play 1.43 looks better - apart from the jarring box around the foveal area. Maybe it's something to do with Pimax's own sharpening setting which I have on 0.6, although this could be a placebo.
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