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Battlecry

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Everything posted by Battlecry

  1. I'm considering picking up the NTTR terrain while its on sale but have some concerns regarding performance with 8 gigabtyes of memory. My system specs are as follows: i5 4670k, 8GB 1866 DDR3, GTX 970, Windows 10 Pro running off an SSD. I'll mainly be playing FC3 aircraft on the NTTR map and want to know if I will get a consistent, smooth gameplay experience with my system. My main concern is whether or not 8 gigs will be enough to provide a smooth experience. Any feedback and suggestions from users running DCS 2.0 on both 8 and 16 gigs of RAM would be appreciated.
  2. I had a very similar experience. A few months back I upgraded my GPU from an AMD HD6950 to an Nvidia GTX 670 and saw practically no performance increase in DCS World. A few days ago I upgraded my processor from a 1090t to an i5 4670k, and the difference was huge! DCS World went from averaging 20-30 FPS during combat to 50-60 FPS, making the game playable. :thumbup:
  3. I am having some difficulty using CombatAce's Su-33 model in DCS World / FC3. I have all the files in the appropriate folders (.LOM files and LOd files in ...Bazar\World\Shapes) and have modified the Su-33.LODS file to use the .LOM file instead of the default .EDM file. However, when I load up the game, no model is being used for the Su-33 (plane appears invisible). I have tried removing the .edm files to see if they were conflicting with the .LOM file to no avail. :doh: Am I doing something wrong? Or do I just have to wait until the Su-33 is converted into .EDM before I can use it in DCS World? Any help would be greatly appreciated!
  4. I have noticed a few bugs with the terrain, specifically with the collision of objects with the terrain. When I fire cannons or when air to air missiles fly into the ground, they travel a few seconds below the terrain before exploding. The effect for guns is a delayed hit effect on the ground several seconds after the shells actually impact the terrain. When following missiles using the F6 camera view, they definitely seem to fly for a few seconds under the terrain before detonating. This only happens with air-to-air missiles; unguided rockets and air-to-ground missiles don't have this issue. On another note, the two outermost weapon pylons on the MiG-31 cannot be armed with missiles in the mission editor.
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