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tbump34

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Everything posted by tbump34

  1. Hi, I am requesting to add a feature to the F10 menu that will allow a human pilot lead in SP to control the ground movement of AI Wingman during ground control operations, (i.e. granting permission to start engines, taxing to the active runway or catapult, or to the aircraft’s final parking spot). For me, my immersion experience is disrupted by the speed at which the AI aircraft are ‘ready for flight’ and are able to get airborne during cold starts. I believe that if the AI aircraft were to remain on deck with breaks and wheel chocks applied until the lead clears the AI to taxi will not only help preserve AI aircraft’s fuel, but can also help build the immersion experience.
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  2. First, excellent campaign so far! I highly encourage anyone still on the fence about purchasing to go ahead and take a leap. I’m confident that you won’t regret it. To the developers, I am looking for a way to combine the first two missions so that both become one continuous mission. Is this possible?
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