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CharlieChap

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Everything posted by CharlieChap

  1. It sounds as if this problem maybe really specific to the F15 campaign then currently going on KLR Rico's post :-( Will put it on hold until the next patch then and see if that fix's things (it is a beta so its fair enough to run into hiccups). Its too frustrating though currently for my temperament. There is plenty to do in the QMB fortunately isn't there but its not the same.... That aside its a tremendously exciting time for DCS despite this 'slightly bumpy' time isn't it. Very much looking forward to Beczl's Mig21, the Huey and the little Hawk in the future :-)
  2. Recently purchased FC3 and loving it on the whole.... But having a bit of a problem with the F15 campaign. (I know that there are fix's coming for this in the next patch....but this is a little wider than that) I had to replay the first mission ( an orientation flight) about 7 times before it would advance to the next mission...I could only get it to do it eventually by flying the whole thing on autopilot :( This brings me onto what I suppose is the main point. In a simulation do people really enjoy being forced to repeat a missions X number of times until they hit every criteria before being able to advance to the next one ?...I know I don't , its always struck me as more of a legacy from old platform titles where you unlock bonus X or Y. If I take damage and manage to land or fire all of my ordinance and my wingman is down there is no point in remaining in a hot zone. These can be quite sensible decisions (landing a damaged aircraft is one of the most exciting situations and can require the highest level of skill..) , yet one is still forced to repeat the same mission again and again until hitting every trigger, shooting down or bombing every enemy , waiting for the ground strike (that may have been lost o circumstances outside of player control etc...) Perhaps there is a setting that I have missed ?. Just wanted to post this as there is nothing more certain to put me off a title and ensure that I drift away from playing it (however good it is , and DCS is astonishing at this point...) as getting to a point in something and then having to repeat it again and again and again and again...ad infinitum. After a certain point its impossible not to loose interest and get frustrated..not good for the title, not good for personal satisfaction in relation to a title is it. This is a simulation, its not about points, its not about getting through levels so this system seems extremely anachronistic and really detracts from the campaigns. A small change (and it could be an option) so that if you land (or survive) a mission you automatically advance to the next one would make a huge difference to the fun factor of DCS as an offline experience.
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