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Macaco

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  1. The button it replaced is a physical one, as it it's not an electronic switch to something, it just physically blocks the throttle from moving. If they implemented this in the game you'd have to click and hold the button, while moving the throttle, which would make it more difficult for certain set-ups. Considering start-up is a once-per-flight kinda thing (assuming all goes well ¬.¬), it doesn't bother me that much. As long as it flies correctly and weapon employment is fun, though I'm still a bit confused with what liberties they took with that, but as I said, as long as it's fun. I'm more interested in troop transport than gunship to be quite honest.
  2. If this is really all there is how do you keep all the switches synced to in-game switches? For example the APU has two commands, iCommandPlane_APU_Start and iCommandPlane_APU_Off. The APU generator only has one, "iCommandAPUGeneratorPower" How can I make sure that moving the switch up turns the generator on, and down turns it off?
  3. Is there a place to find a full list of the iCommands available for binding in the .lua files?
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