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Karagiozi

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  1. Thanks Kuky, that's what I am doing at the moment, but when you want to be precise, let's say targeting a AAA machine inside a tank column, it's a mess! all you do is jumping from a tank to another without any control...
  2. Hi all, Anyone one found a work around for the crazy target designator on the Su25T? It moves so quickly I can't do "pinpoint" attacks. I could not find any solution browsing the forums. Don't say to me that the solution is to target pointing the nose of the aircraft, the solution is far form satisfying. Don't say to me I have to buy Hardware superjoysticks. I am not american and those toys are very expensive for me. In the case no workaround is possible, I think most of game editors would have released a patch for those kind of identified and higly functional problems
  3. Hi all, I noticed that sometime, in FC1.12a, flying over a waypoint would not make the nav system switch to the next one automatically. Its not annoying, but I would be interested, if it is a feature, to know how to do. One could for exemple do an holding pattern over a waypoint without switching back to it every time it overflies it.
  4. I think Prophet_169th is not far from the truth :thumbup: As far as the mig29 is concerned, the AC and DC generator are activated before engine start, a surge limiter is also activated. The HSI is also aligned before the 1st engine is started. You can begin taxy on only 1 engine and start the second one later. So it would be annoying to have everything switched off in the pit!
  5. Hi, I have been flying the su-27 for a while in LockOn and I start being fustrated to see around me lots of switches and buttons without knowing their purpose. I searched the web but I cant find any documentation on the cockpit layout or the true life procedures.:cry: Could anyone give me some clues? Thanks
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