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Copperbelt Jack

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Everything posted by Copperbelt Jack

  1. Excellent! Thank you very much, speckfire. It worked perfectly! High five.
  2. Thank you for the reply, speckfire. I have the files there in the TempTextures folder as well (if I listed all of the places I've tried placing these textures in to get it to work, I'd have a FAR longer post lol), however when you say replace, do you mean that when those files are there in the TempTextures folder they are meant to overwrite existing .dds texture files there (because these are my .dds files are the only MiG textures there) or just placing them with the same name as one of the other already existing textures will allow my textures to be read instead of the others (if that makes any sense). I'm just afraid of overwriting any of the default texture files with this in case they still don't work is all. BTW, kickass paint you have there.
  3. I apologize if this is redundant, but I've been trying every solution on these threads to get them to work, but to no avail. I recently made some MiG-29A exterior textures and made the correct folder in the Bazar/Liveries directory, placed the .dds files there/in a created TestTextures folder/in the WolrdBMPS.zip and attempted to load the textures in DCS World (created a mission with the skin selected) but the textures do not show. What am I doing/not doing that is not allowing my skins to load? More over, how does one skin for the MiG-29A when the description.lua file isn't anything like that in the A-10C skinning tutorial, but instead uses an ID to associate with the textures (I'm assuming considering it is all that differentiates one livery .lua from another)? Thank you for the help in advance.
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