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Horizon Line

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  1. Here's what I got: Clear weather (maybe 2m/s wind and 1 or 2m/s turbulence)>Payload: Symmetrical Full of aa Missiles and 3 fuel tanks> All controls axis centered> Take off without flaps> Positive climb> Jet rolls to the right> Climb to 15-20 angels, problem persists. Then I start shooting the missiles one by one> rolls issue persists without reducing intensity> jet empty of missiles, unwanted roll still there> jettinson those 3 fuel tanks> rolls persists. The issue does NOT happens on Instant Action's Intercept mission for F-15C. It MIGHT be something connected to cold start ups. This department I'm not familiar with. Disabling any stabilizing control; yaw, roll or pitch does not take effect on the issue. I hope this helps.
  2. The jet had a Rudder offset when taxing and prior to start up before any control issue appeared for me (prior to last update) . Not sure about aileron or horizontal stabilizer. Just when I got free time to fly the bird. :( I'll make further testing.
  3. It's not the joystick. Same problem here. It happens when starting up cold. Not happening when starting from the air. Useless to test the issue on instant action intercept mission for F-15C while the issue does not occur. Turning off any stabilizer system or them all does not fix the issue.
  4. so much this. It will be ready. I cannot wait aswell. :( There's also a misplacement on AI Tu-22's bomb load. Seems like an issue on munition models all around, I can't really tell.
  5. I've found a Work Around with X-Mouse Button for Windows. It creates a macro for any mouse button you have under "Simulated Keys". If you want to control a pressed down command like Throttle in DCS you mark the *3-During" effect on the windows which you select which key on the keyboard to be the output. Note: DCS reads the *3-During - press on down, releases on up* option but not Notepad or any program you'd use to test the pressing down effect, as "6-Repeatedly while the button is down" are read by writing programs but not DCS. http://www.highrez.co.uk/downloads/XMouseButtonControl.htm Working fine so far on an old version I had on my PC (v2.7) Good Flying. :pilotfly: A option on DCS, maybe DCS 2.0, to unlock every command to take mouse buttons input are very appreciated. Restrictions on this regard without major reasons are very disappointing. Just got a formation flying practice on F-15C with AWACS.
  6. Thank you for the reply, Jay. But I can no longer wipe out the "greyed out" area on mouse command list with *clear category* button in options. It's always the three or four default commands for it which are editable. After clearing category, the "greyed out" area remains. Follows a screen shot of my options. I've re installed DCS about three times after the patch which took this option out. This last one is in another system and the issue persists.
  7. I found pretty cool the new flare's light effect and how it is able to be rendered to people who uses occulus rift and some other sort of equipment, but I can't get my head around the fact the flare's smoke is too short and have that much width. The previous smoke effect was always pretty close to the real thing since LOMAC. http://contrailscience.com/wp-content/uploads/hires_070914-f-0528c-004.jpg http://iliketowastemytime.com/sites/default/files/best-military-photos-seahawks-shooting-flares.jpg https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRJv1KycA6iwjpz3LdNFDIjBEJMgfvHZOl_0L7JyebEMdHerecDdQ
  8. Hi all. Since some updates ago, we couldn't anymore bind, for example: throttle to mouse buttons. I have a mouse with spare buttons to use as I had on DCS when we could bind any aircraft/sim command into mouse buttons. I used throttle on mouse buttons while using mouse movement axes to control pilot's head and a joystick with rudder input on the other hand. It used to be pretty ergonomically comfortable for me. How to bind commands to mouse again? This issue is really bringing down my experience on the sim for me. :(
  9. Flanking Few hours in with this bird. It's just great to get back on hunting other birds and maybe a multirole mission. Great deal for whom was completely into the warthog and had nostalgia over FC1 days. I also didn't forget the 15C. Great deal to release FC3 modules separately too, ED. :pilotfly: Good Flying!
  10. The cause of that behavior it's on previous comments. Is there any problem with other type of missile? Just trying to help, here.
  11. Could you post some track of other laser missiles failing? Here, everything seems fine taking the Kh-25ml AFM into account.
  12. Is that work around simulation fidelity? Seems good enough if it's realistic. I say thank you, for this. Could it be. That AFM info went over my head through the end of last month until now. Is aiming higher the way to deal with the missile now and it's all fine? If so, I'm game.Thank you for your time, Kuky. Edit: I see. Then, it's all good. Bring more afm! Cheers.
  13. In further tests the S-25L is working flawlessly in max range and close range. Here follows the track. Two shots on the same target, the first obviously already took that armor down, the second just for test sake. As I pointed out, maybe it's a Kh-25ml model issue with the last patch. On short distances it works like it should, on further ranges it starts to lose momentum too fast, I think. Something may be getting that missile range shortened. S-25L test far and close M113.trk
  14. Well, I got as extensive tests as I could with the frogfoot (Su-25) module. And same bad news. Something funky going on as another thing caught my attention in the end. The missile seems to lose power as close shots are dead on, in the laser position? Here is three tracks I just recorded with DCS World clean out of mods. The first pass on the tanker the shot was a hit, but that was a close shot for the Kh-25ml service against AA, which raises the question towards the missile model and not the Su-25's laser system itself. edit: as DarkWolf mentioned the same issue with the Ka-50. The other two was against the linebacker, and the faulted behavior was reproduced from pepin1234 track. There's a screenshot showing missile ground hit distance on the first pass (both shots at far distances but in the missile range. No override). No screen shot record for the second, but the effect was pretty much the same. I couldn't kill the Linebacker at ideal range. The material is here, at close and ideal ranges. I'm worried about this gorgeous bird now. :( Kh-25ml test close Tanker.trk Kh-25ml test far Linebacker.trk Kh-25ml test far Linebacker pass 2.trk
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