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GateCrasherVI

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Everything posted by GateCrasherVI

  1. I've recently had very, very, very extensive experience with this loud tone problem with the radios. I've narrowed it down a little. When only one radio is on, it doesn't seem to happen. It sounds like someone is standing way too close to their amp / speakers while playing electric guitar...and they refuse...to..step..away. I can't help but feel like it has something to do with radio encryption or freqs getting crossed somehow, or one freq accidentally trying to be used by two things at once. I bet that would recreate the sound, for someone not already suffering it. But then I also can't get ahold of the units that I know I set to the freq I'm set to on Radio1 while Radio2 is off. It seems one radio at a time is the only way to keep it from making the noise, but the AFAC is grey'd out and I can't reach them. I'm going to try changing the easy-comm setting and see what that changes. I sure hope that isn't what is causing the problem. I could've used regular comms so long ago, easy was just convenient while practicing other systems and custom missions while taking note that everything displayed the correct freq while playing. Now that I've finally found a few people who maybe understand the problem, I'll definitely be checking back in, especially if I make some progress. EDIT: So, since I was worried I had redacted and adjusted too many aspects of the mission I'd been working on all evening for it to begin working correctly, even if I did find the problem, I started over with a new mission, and gave things legitimate frequencies to use, and turned off easy comms. It worked perfectly! I started over creating my custom mission because I tried using that "pre-settings" thing, I forget what its actually called, where you hop in the plane and set it up for the player beforehand, jump out and back into the MissionEditor and save the mission. Anyway, I was worried something I'd done in that may've been attributed to the problem. So I started fresh. If anyone passing through knows how to "undo" a pre-configuration through that aspect of the mission editor, please lemme know. Its kind of inconvenient if to remove presettings, you have to just totally redo the entire mission. It was quite a complex mission with lots of triggers, zones, paths, pictures, descriptions, radio messages, radio message timers adjusted correctly, and enemy / friendly AI waypoint ETA timing matched up perfectly how I needed it, to cause the fight that I wanted. =( Hopefully I don't get that far again and realize I can't remove something I thought would make playing it more intuitive.
  2. I'm totally relieved that the Iglas are an ongoing process as far as the programming goes. I know part of the A-10 layout incorporated engine heat visibility, and to my understanding that was one of the main reasons the turbines are in what looks like such a strange place. Would turning my exhaust away from the missile (incidentally, pointing my nose more toward the missile a little) help or hurt? I'm not sure if engine heat sig is modeled in such a way that the other parts of the plane such as wings, pit, armament, could obscure the seekers view of the heat sig. Or if the decreasing distance to the missile would merely reduce the distance it needed to travel to hit what was already an obvious target for it, regardless of how I tried to hide my heat
  3. Wow. I just finished reading this thread in its entirity. I kinda didn't want to revive a thread that has the passive aggressive history this one does, but... its been a long time. I'm sure wounds have healed. I didn't create an account to drop in and stir the pot here or anything. I genuinely wanted to see if anyone cares to share their revolutionary Igla experiences they've had, if any. So, heres my reason for dropping in. I think its worth a chuckle in retrospect. Two weeks ago I bought most of the DCS World collection. And I think I've made great progress. I've been making a few simply missions to test out various A-10c systems, and memorize the weaponry that I might be ducking and how I might better utilize it in custom missions to create an extensive and immersive experience. So a couple days ago I decided it was time to familiarize myself with surface-air anti-aircraft munitions. So I create a string of waypoints, each of which fly over a new unique type of AA equipment. So one by one I could memorize what each one was like dealing with. ...so...just out of sheer dumb luck, what is it that I put as the first stop on this insta-death bus-tour of sucks-ville? Yep. A 4000 down to 3000 ingress near not just an Igla waiting up ahead, but two Comm Iglas providing my bird the red carpet. I had NO idea what I had done to myself and proceeded to spend four hours finishing up what I'm sure is an otherwise awesome mission to survive and make it home after...but I've just about blown a forehead vessel restraining the flood of curses every time an Igla rat-mazes its way through a dozen flares, and explodes my everything into flaming fire of f...fosphorus... sorry... its frustrating. THATS why I couldn't stop reading this thread. I HAVE to know how this pestilence is exterminated. I'm thinking it REQUIRES some kind of spotter craft flying around out of its range? I suppose attack aircraft should have spotter stuff out there anyway right? SO! I'm going to keep trying different things to get past !WAYPOINT ONE! of my "Rookie Mission" here, and will definitely hop back in if I find something with substantial results.
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