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Redlinebuzz

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Posts posted by Redlinebuzz

  1. Apologies for being stupid, I have no idea what VR Runtime I am using, all I know is that when I start DCS the Oculus app starts, I go to the OcukusDebugTool, Force ASW Off then ON, and everything is honkey dorey, But when I do this in the Multi Threading version my framerate locks to 40 (Rift S) as it does in the non MT version, but looking at the scenery it's a mess.

    I have looked through the various release notes to see if this is listed as a known issue but couldn't find anything, thankfully the non MT version still works magnificently, am I alone and do I need to look into these different runtimes or should I just wait for a fix?

    Any help appreciated, I did search before asking.

  2. 13 minutes ago, Devil 505 said:

    Is this releasing this week?  CASMO just did a preview of the map and said it would be released within the next few days.  Hoping this was not a miscommunication.   Either way, I do not mind waiting. 

    Yeah, he said it twice as well, surely not a slip of the tongue.

    • Like 1
  3. This is a request for rivers beyond say 50 miles not to be rendered in VR.

     

    I was totally in awe of the Syria map with the new clouds, words can't really describe how awesome it looks.

     

    But one thing is kind off ruining the whole experience, mostly at low level, rivers at huge distances are causing some pretty immersion breaking jaggies.

     

    It would be really nice if there was a distance at which rivers don't get rendered, I don't really need to see a small river at 50 miles create a huge disturbance in the force !

     

    Anyway, great work from Eagle Dynamics on 2.7, really a game changing update, thank you.

  4. Sorry, have no idea how to accurately describe this. But can't get TACVIEW to record, their troubleshooting indicates a module may have broken something. So I tried doing a clean install in a different location on the same disc and get this error.

     

    "03888.568 STATUS: C:\Program Files\Eagle Dynamics\CLEAN_INSTALL\DCS World OpenBeta\_downloads\CoreMods/WWII Units/SpitfireLFMkIX/Liveries/SpitfireLFMkIXCW/USSR pilot Lt. Col. V. A. Matsiyevitch, 26th GvIAP/SpitfireIX_USSR_Matsiyevitch_26th_GvIAP.dds.downloading.6e5f1ccbd3afce42: (3) The system cannot find the path specified."

     

    Any help greatly appreciated. Thanks

     

    EDIT: Found the problem, folder structure, thanks !

  5. LOD texture ?

     

    Been searching for ages but cannot find an answer, I managed to figure out how to skin the F14 but for the lige of me cannot figure out how to do the LOD file, so it keeps jumping back to a different skin at distance, is it even possible ? Because I don't see an LOD file in the paintkit, thanks in advance.

  6. What happens if you don’t !

     

    Well I can confirm, that if you don’t follow the new procedure of confirming coordinates, you end up all kinds of lost ! Tried an inflight alignment but the sim crashed before I could see if it worked.

  7. This is what eventually corrected my issue as well. I would think DCS would create a simple process to correct this issue without forcing user to delve into the Forum for two weeks ;) No excuse for this in almost 2020. The beta branch has the new Normandy which I play most and what a treat it is once I could get a reasonable FR and graphics. This is what flight simming was supposed to be all along ;)

     

    Elite Dangerous rebuilds it's shaders every time there's a driver update, or you can force it to do it every time the game starts, can't be that hard to implement ?

  8. I have a sneaky suspicion that the Pixel Density in 2.1 is not working, I see no difference between 1, 1.5 and 2 I only noticed it because I couldn't read the gazelle gushes anymore, setting it to 1.5 in Oculus Debug works fine though. As for stutter, if I have any shadows at all enabled and look of the right window I get horrible stutter, so I don't look out the side window much !

  9. Has anyone noticed that the pixel density in game doesn't work anymore ? I have had to use the Oculus debug tool to set it up. Also when you look out the right window does anyone else get stutter with shadows enabled?

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