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Felix 100

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About Felix 100

  • Birthday 03/23/1975

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  • Flight Simulators
    DCS
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    USA

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  1. Ok - so in the install guide for OXR in post 1 it mentions the 3 files but not the OBS pugin folder. I think it specifically says something like 'the files NOT the folder'. 2) Download latest release (not source files) of OpenComposite here: https://gitlab.com/Jabbah/open-composite-acc/-/releases - extract the following to the bin folder of your DCS installation openvr_api, opencomposite, D3DCompiler_47 (the files – NOT folders) I didn't put the OBS pugin folder into Bin - and it's been working. (well maybe partially?) I see that OBS folder in the download but I didn't do anything with it! That might be some good info, as I'm starting to get the sense that certain things just aren't having any effect - like the slider in the OpenXR DT or NIS scaling - specifically sharpness. I got the 3Dmigoto working thanks to your help! I've noticed that OpenXR for me with MR enabled and locked in the OXRTK at 45 has given me the smoothest experience I've had - but I feel like no matter what I do with the OXRDT resolution or NIS scaling or sharpness - nothing changes. The VR world for me has gone back to a murky unfocused haze. The Hornet MFD's and cockpit aren't as crisp and regardless of 100% or 150% on slider, I didn't see much change.
  2. I've been- and would like to continue for now - installing my mods manually. I'm a little confused on how to install this. There is a troubleshooting PDF that has a screenshot of the files and folders that need to be in the DCS bin folder, but there's more files that come with the app than what is actually present in the PDF's example screenshot. (example is the nvapi64 dll) Does the 3Dmigotoloader exe act as the installer or does that exe launch the app each time we want to use it? Let's start there - maybe that's what I'm missing. I'd really like to use this to reduce the haze - as I just feel I'm flying around in a blurry murk. Also - since the move to OpenXR my G2 right hand controller has been acting odd. It still works but it keeps intermittently vibrating - in a twitching type of manner. It still works (I use the hand controllers in the cockpit over the mouse as I found it worked pretty well with SVR) I got to thinking that there were settings in WMR4SVR related to the controllers that we no longer access outside anything SVR related.
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