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predavolk

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  1. Yeah, that's the general DCS manual. Found that one already. Thanks, those are the answers I was looking for. The LOMAC manual is pretty hefty, I can see why a spiral-bound version was sold! And thanks for the info about the AFM. One of the annoying surprises about the Su-25T was how easy it was to overwhelm the AoA and flip it into a stall. I'm curious how an aircraft like the -27, or even more so, the -33, handles high levels of AoA. I have another related question. It seems that the performance is slightly better in LOMAC. Is that because the simpler flight model is less demanding, or is it just an illusion caused by simpler missions (fewer vehicles)?
  2. Hi guys. After finding DCS, I bought an old copy of LOMAC (annoying as I only tossed my copy out a few months ago) and installed FC3. OMG it was a joy to be behind the stick of my good ol' Flanker again!:thumbup: I've been flying it since the original Flanker, then Flanker 2, then LOMAC, then almost 10 years away from it. Coming back to the Su-25 was like flying a bloated pig through the sky in comparison. So I'm having great fun tooling around the sky. But two things are nagging me: 1- Without the great training missions that DCS newer titles have, I would like to track down the manual. Where is it located in the file folder? 2- The flight models of the Su-27, and especially the Su-33, seem simplified compared to the Su-25T. For example, you can drive it off-road on the ground with the agility of a Ferrari whereas the Su-25T was a truck that ground to an immediate halt when off pavement. While ground taxiing is obviously not a major issue, I'm curious if this extends to other aspects of the airplane's modelling (i.e., its flight modelling). If it is a less advanced modelling, will this be addressed in the solo title release? Thanks in advance for any replies, I'm really, really happy to be flying a hi-fidelity sim of the might Flanker again!
  3. I already installed it (along with the P-51 module), but thanks for clarifying the rest of the process!
  4. Thanks for the helpful replies! One more quick question that probably belongs in the FC section, but I'm sure you guys can answer it here too. I just ordered a new copy of LOMAC on Ebay. I'd like to take advantage of the current sale. Can I simply buy a license now, wait until LOMAC gets here, install it, then FC3, then update it with the key I purchased on sale this week? That seems pretty straight foward but I thought I'd ask before I go ahead with it.
  5. First, this place is both really cool and really annoying. Really annoying because a couple of months ago I finally tossed my LOMAC CD when I realized I wasn't going back to it again. Then I decided to try world of warplanes. Both annoying. :doh: Really cool though because through an accidental search for a more realistic WoW game I came across this site and discovered that once more, Flight Sims are alive and kicking! Awesome stuff, thanks to the devs and the supporting community! Three cheers and a bottle of rum for you guys! :drunk: So, as a highly experience past LOMAC user, I eagerly strapped on the Su-25T and...proceeded to repeatedly flip it on its back and roll it. Thanks to pulling too hard on the stick. I noticed the AoA was pegging, but it wasn't until I read from someone here that RCtrl-Enter shows your stick movements that I finally tamed the beast. That's my first tip for fellow newbies. This game is really, really sensitive to over-pulling in pitch (probably made worse by my brief WoW experience). Whomever designs the tutorials should put that bit front and centre in lesson 1. It leads to my first question to veterans- What's the gentlest setup curve for a joystick? I use the Extreme3D Pro, so nothing fancy, but hopefully good enough to make a go of the simpler planes. Right now I've got a 5 dead spot (so tiny jitters don't ruin aiming) and 15 curve on all three axis. That works well enough, but I'm curious if there's a widely regarded sweet spot. My second tip is to recognize that this game is a resource pig. Turn down the settings until you get something smooth. The auto-detect settings were too high. I came across a thread somewhere here on tuning one's system/game settings. so I intend on doing that shortly. That should be part of the game IMO- how resource hungry each option is. Which leads to my second question- do the graphics for Flaming Cliff 3 differ from the general DCS graphics? Which leads to my third question- I really most want to fly the Su-27/33. I've read there is a DCS module coming up for it soon. What will be the difference between that module and flying it in FC3? Is it simply a fully interactive cockpit, or will the flight modelling be very different? If it's the latter, I don't want to get used to the Su in LOMAC/FC3 only to have to relearn in on DCS. Which leads to question 4. I'm really leaning towards buying the P-51 module, having enjoyed the IL-2 franchise back in the day. Does the P-51 include other enemy planes to fight with or is it just P-51s versus P-51s (and I suppose helicopters perhaps)? Will any of them? Will the Su-27 module have a variety of opponents? Will the F-15? I'm sure some, if not all, of these questions have already been answered so I apologize for the repetition. But in my defence, I've already read 30-40 pages of posts and thought that simply asking my questions instead of searching might be good for me and for other newbies. Thanks in advance for your help!
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