-
Posts
188 -
Joined
-
Last visited
About tsb47
- Birthday 11/11/1982
Personal Information
-
Flight Simulators
FSX, X-Plane, DCS
-
Website
https://plus.google.com/115601744296854372731
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
I'm glad to hear you found a workaround that works for you. Meanwhile, I'll just keep waiting, I guess.
-
my f-5 is bugged to unplayability. 2-5fps on a completely blank mission. apparently a known bug.
-
Unfortunately, this isn't available for the Steam version (which I'm on) - but thank you anyway for the suggestion. Sigh... <begin rant> My DCS experience is starting to get quite frustrating. I have spent many hundreds of dollars on the ED ecosystem of modules and maps. But there are so many bugs breaking my ability to have a decent experience - particularly cold war. I now spend most of my time looking for fixes rather than flying. The F-5 is now broken for me. The next decent cold war module I have is the A-4E (a mod!) but TACAN and Shrikes don't work. The Heatblur Phantom is land based (which is fine) but the AI phantoms which were carrier capable have been removed (!). And instead of focusing on basic playability improvements (How many longstanding unfixed bugs? Vulcan ETA? What about that native dynamic campaign we were promised? is there an ATC fix in our future? or AI that isn't either superhuman or superstupid?) we just get more and more half-finished, half-baked "early access" modules to buy at prices you could get a whole AAA game for. <end rant>
-
Both versions of the Tiger (original and remastered) have this module breaking bug.
-
Thank you very much. I'll try that while we wait for a fix!
-
That's great... but the fps bug renders the module unusable for me. Does anyone know what the ETA will be a fix?
-
ok, thanks, sorry i thought you were referring to the slideshow bug.
-
Thank but.... I don't see it: DCS 2.9.11.4686. Can you please point us to it? And I still have slideshow using the F-5.
-
Is there a carrier capable F-4 (AI, mod or others) phantom that is available? I'd like to add some AI F-4s for immersion in an A-4E mission that I'm making but I can't find one. The Heatblur F-4 is not currently carrier capable and the VSN F-4 doesn't appear to be available (download links are not working). Does anyone have any ideas / suggestions?
-
ED came out with a newsletter. It mentions the release of the remastered F-5E but no mention of the bug or the ETA on a fix. Given the bug renders the module unplayable for me, is there a way to get an update / ETA from ED about this?
-
I stand corrected. trigger.action.smoke() was the correct function. I just made a ROOKIE error in my land.getHeight() script which had the smoke spawning at sea level and not at ground level. This meant I could only see the top of the smoke plumes. For anyone that's interested, or possibly amused: -- The line below has a bug: 'z = smoke_vec3.z' is incorrect. land.getHeight() takes vec2 with 'x' and 'y' parameter; not 'x' and 'z'. -- This bug causes this call of land.getHeight() to return 0 i.e., sea level so on elevated terrain smoke spawn below the ground smoke_vec3.y = land.getHeight({x = smoke_vec3.x, z = smoke_vec3.z}) -- Now the corrected line with 'z = smoke_vec3.z' replaced with 'y = smoke_vec3.z". -- This now returns the height of the terrain at the proper location smoke_vec3.y = land.getHeight({x = smoke_vec3.x, y = smoke_vec3.z}) Thanks for the help and sorry about this!
-
Thank you. I have already adjusted for landHeight in the script so that it's at ground level. The effect is not what I'm looking for. The smoke effect I'm looking for is like when you fire a WP tipped rocket at the target or drop a training bomb. That gives dense smoke in a plume, marking a particular location. The trigger.action.smoke() effect is like a haze. Thank you. Yes, I have but it's not what I'm looking for. I'm after coloured marking smoke that comes from a marker rocket (eg the smoke marker rockets carried by the hind and the hip.
-
What is the scripting function to get a smoke marker like the "smoke marker" or "smoke marker on unit" in the mission editor? I've been using the trigger.action.smoke(vec3, trigger.smokeColor.GREEN) but this isn't the right effect. This effect is insipid and weak. The effect I'm looking for is like the "smoke marker" or "smoke marker on unit" in the mission editor. Does anyone know what function is used for that? Is there, for example, a way to spawn a smoke bomb or rocket with that specific color to go off in a particular location? I couldn't see anything in the scripting documentation like this (and even MOOSE's smoke designation for ranges seems to use the trigger.action.smoke() function)... Cheers!
-
Using the new cut and paste feature in the mission editor with more than a few objects causes the mission editor to freeze. With smaller numbers of objects this resolves itself within a minute or so. With larger number of objects, it completely freezes the program. Is there any way to resolve this?
-
I have this problem too. Clearing shaders didn't fix it. Although the fps come back after a while, the frames a still way slower than other modules, where I max out (90 fps limit) on high settings.