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random_td

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  1. I dug around some and this appears to be caused by an inconsistency between the mission load out and the static load outs for the UH-1H. The payload file is missing the door gunners. DCS World\MissionEditor\data\scripts\UnitPayloads\UH-1H.lua You can fix it by copying the file to your user profile directory: \Saved Games\DCS\MissionEditor\UnitPayloads And change the content to the below. Note you can also create a second load out if you want to be able to select a load out without door gunners. local unitPayloads = { ["name"] = "UH-1H", ["payloads"] = { [1] = { ["name"] = "M134 Minigun*2, XM158*2", ["pylons"] = { [1] = { ["CLSID"] = "M134_L", ["num"] = 1, }, [2] = { ["CLSID"] = "XM158_MK5", ["num"] = 2, }, [3] = { ["CLSID"] = "M134_SIDE_L", ["num"] = 3, }, [4] = { ["CLSID"] = "M134_SIDE_R", ["num"] = 4, }, [5] = { ["CLSID"] = "XM158_MK5", ["num"] = 5, }, [6] = { ["CLSID"] = "M134_R", ["num"] = 6, }, }, ["tasks"] = { [1] = 32, [2] = 31, [3] = 35, [4] = 16, }, }, }, ["unitType"] = "UH-1H", } return unitPayloads There is a second inconsistency that I still haven't figured out yet. The default loadout has 19 missiles per pod. The reload has 7 because that is the number specified in db_weapons_data.lua. I'm still looking for where the 19 is defined.
  2. You can repro with Instance Action -> Target Practice. Go kill off some targets and return to landing pad. Refuel and the door gunners disappear.
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