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random_td

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Posts posted by random_td

  1. I dug around some and this appears to be caused by an inconsistency between the mission load out and the static load outs for the UH-1H.

     

    The payload file is missing the door gunners.

    DCS World\MissionEditor\data\scripts\UnitPayloads\UH-1H.lua

     

    You can fix it by copying the file to your user profile directory:

    \Saved Games\DCS\MissionEditor\UnitPayloads

     

    And change the content to the below. Note you can also create a second load out if you want to be able to select a load out without door gunners.

     

    local unitPayloads = {

    ["name"] = "UH-1H",

    ["payloads"] = {

    [1] = {

    ["name"] = "M134 Minigun*2, XM158*2",

    ["pylons"] = {

    [1] = {

    ["CLSID"] = "M134_L",

    ["num"] = 1,

    },

    [2] = {

    ["CLSID"] = "XM158_MK5",

    ["num"] = 2,

    },

    [3] = {

    ["CLSID"] = "M134_SIDE_L",

    ["num"] = 3,

    },

    [4] = {

    ["CLSID"] = "M134_SIDE_R",

    ["num"] = 4,

    },

    [5] = {

    ["CLSID"] = "XM158_MK5",

    ["num"] = 5,

    },

    [6] = {

    ["CLSID"] = "M134_R",

    ["num"] = 6,

    },

    },

    ["tasks"] = {

    [1] = 32,

    [2] = 31,

    [3] = 35,

    [4] = 16,

    },

    },

    },

    ["unitType"] = "UH-1H",

    }

    return unitPayloads

     

     

     

    There is a second inconsistency that I still haven't figured out yet. The default loadout has 19 missiles per pod. The reload has 7 because that is the number specified in db_weapons_data.lua. I'm still looking for where the 19 is defined.

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