

random_td
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Posts posted by random_td
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You can repro with Instance Action -> Target Practice. Go kill off some targets and return to landing pad. Refuel and the door gunners disappear.
Door gunners dissapear if you refuel in mission
in Bugs and Problems
Posted
I dug around some and this appears to be caused by an inconsistency between the mission load out and the static load outs for the UH-1H.
The payload file is missing the door gunners.
DCS World\MissionEditor\data\scripts\UnitPayloads\UH-1H.lua
You can fix it by copying the file to your user profile directory:
\Saved Games\DCS\MissionEditor\UnitPayloads
And change the content to the below. Note you can also create a second load out if you want to be able to select a load out without door gunners.
local unitPayloads = {
["name"] = "UH-1H",
["payloads"] = {
[1] = {
["name"] = "M134 Minigun*2, XM158*2",
["pylons"] = {
[1] = {
["CLSID"] = "M134_L",
["num"] = 1,
},
[2] = {
["CLSID"] = "XM158_MK5",
["num"] = 2,
},
[3] = {
["CLSID"] = "M134_SIDE_L",
["num"] = 3,
},
[4] = {
["CLSID"] = "M134_SIDE_R",
["num"] = 4,
},
[5] = {
["CLSID"] = "XM158_MK5",
["num"] = 5,
},
[6] = {
["CLSID"] = "M134_R",
["num"] = 6,
},
},
["tasks"] = {
[1] = 32,
[2] = 31,
[3] = 35,
[4] = 16,
},
},
},
["unitType"] = "UH-1H",
}
return unitPayloads
There is a second inconsistency that I still haven't figured out yet. The default loadout has 19 missiles per pod. The reload has 7 because that is the number specified in db_weapons_data.lua. I'm still looking for where the 19 is defined.