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lyudmila

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  1. More WIP shots :thumbup:
  2. I'm just seeing if I can rile a bit of interest at the moment. If anyone has any of these or other period aircraft laying around on there hard drive please get in touch :).
  3. Hi I've just started collecting information on building a Korean war mod for DCS world. Main concept will include a number of main Korean war aircraft: Mig-15 (bis, fagot) - Early model production North Korean Yak-9 IL10 La9 P51 mustang F-86 Sabre A1 skyraider F9F Panther F94 P80 T33 Shooting star F2H Banshee And others TBD Starting with basic flight models which new players can easily become familiar with then adding more advanced models and interactive cockpits later down the line. Also ground objects such as period tanks, trucks etc added. If anyone has or is interested in modeling any of these aircraft please get in touch . Also will need programmers and animators and then a beta testing team down the line.
  4. It all depends how easy it will be to get these into game, it seems modeling is the easy bit. Getting accurate aerodynamics I think is a lot harder. Games like warthunder are able to spew out basic models based on a standard flight models, it depends if people wish to have a very realistic simulation of each aircraft or basic feeling aircraft which is fun to fly in multiplayer and do missions.
  5. First WIP image:
  6. added :)
  7. Hi I've just started collecting information on building a Korean war mod for DCS world. Main concept will include a number of main Korean war aircraft: Mig-15 (bis, fagot) - Early model production North Korean Yak-9 IL10 La9 P51 mustang F-86 Sabre A1 skyraider F9F Panther F94 P80 T33 Shooting star F2H Banshee And others TBD Starting with basic flight models which new players can easily become familiar with then adding more advanced models and interactive cockpits later down the line. Also ground objects such as period tanks, trucks etc added. If anyone has or is interested in modeling any of these aircraft please get in touch :). Also will need programmers and animators and then a beta testing team down the line.
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