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f-18hornet

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Community Answers

  1. f-18hornet's post in Missing paint scheme selection menu for certain static object categories was marked as the answer   
    Thank you, reported.
  2. f-18hornet's post in Wrong vertical launches Kusnetsov was marked as the answer   
    Thank you, reported.
  3. f-18hornet's post in SSK 636 Improved Kilo steams along like a surface ship, with actual steam was marked as the answer   
    Hi @Ian Boys UK, yes, not a bug. It should be an exhaust smoke from a diesel-electric engine when on surface.

  4. f-18hornet's post in Duplicate liveries for ZIL-135 was marked as the answer   
    Thank you, reported.
  5. f-18hornet's post in ME - Trigger action - SET VISIBLE DRAW was marked as the answer   
    Thank you, reported.
  6. f-18hornet's post in ACLS issues with "Wake turbulence" ON was marked as the answer   
    Thank you, reported for analysis.
  7. f-18hornet's post in [2.9.10.3948 MT] F-5E Remaster - RWR dim knob was marked as the answer   
    Thank you, reported.
  8. f-18hornet's post in Deck Crew Problems F-14 was marked as the answer   
    Thank you, reported.
  9. f-18hornet's post in La Combattante II missile explodes shortly after launch was marked as the answer   
    Thank you, reported.
  10. f-18hornet's post in Advanced Command "Follow" seems to be slightly damaged was marked as the answer   
    Hi @AG-51_Razor, this is not a bug. "Uncontrolled" state means that AI doesn't controll aircraft, no FM, collision, behaviour etc calculation executed for "uncontrolled" aircraft. Although previously it was possible to push a task like "Follow" for "uncontrolled" unit that lead to unexpected behaviour or even crash, so now pushed or setted tasks for "uncontrolled" aircraft ignored - this is necessary for stability and performance increasing.
    Second point is the route of "unconrolled" heli consists of only one waypoint - this means that after take off AI start executing it's mission - and as mission have only one WP - it is completed same time(when no more WP fly to left in the mission - mission is complete).
    So it is better to make more WPs for second heli and place "Follow" task there. It is clear that second heli can start at random moment and fixed WP can be far away of the ships formation, so another way to solve this task is to add start condition for "Follow" task - for example set flag when heli takes off and climb to some altitude.
  11. f-18hornet's post in G-Meter broken? was marked as the answer   
    Hi @Frenchy74, can you please provide a track? I am not able to replicate any issue.

  12. f-18hornet's post in Sight Reflection Glass lock/unlock keybinds flipped was marked as the answer   
    Thank you, reported.
  13. f-18hornet's post in Gyrocopter indestructible by IR SAMs was marked as the answer   
    Thank you, reported.
  14. f-18hornet's post in RGM84D 'wings' was marked as the answer   
    Hi@Red_Camarada, thank you, this bug is fixed internally.
  15. f-18hornet's post in UH-1H XM158 Rocket Pods shoot straight to north was marked as the answer   
    Thank you, reported.
  16. f-18hornet's post in Bug regarding the LOD mesh of A-10C II was marked as the answer   
    Hi @MsKatze,
    nice catch, reported internally. Thank you.
  17. f-18hornet's post in HARM H-Off Hud symbology stays visible without any HARM left was marked as the answer   
    Hi idenwen,
    thank you, I replicated the situation and reported it.
     
  18. f-18hornet's post in Chaff and Flare Counter Drums Keep Rotating Past 0 was marked as the answer   
    Hi MadKreator,
    it is working according to the available information.
    "When the chaff or flare counter reaches 0 it will start again from 99 and continue to count down. To stop the chaff or flare from counting down, place the chaff or flare mode selector to OFF"
  19. f-18hornet's post in Light leaking in all F1 cockpits was marked as the answer   
    Reported.
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