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Kuroko

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  1. Thanks Robin_Hood, that is unfortunate. I guess then that BVR missile defence comes down to just notching, dragging, terrain masking and countermeasure use? I've had quite a few AIM-54Cs and AIM-120Bs detonate about fifty metres off my side while notching so I'd thought there were some fusing failures implemented, but I guess this could have just been the missile reaching its range limit. I'm mainly asking for one Su-33 campaign mission which puts you up against F-14As with Phoenix missiles, and I'm trying to complete the mission properly - without using my wingmen as cannon fodder to run them out of missiles before moving in to pick off them once they're winchester. As it's set over the sea there's no terrain to use, and I can't drag too much or the strike package I'm supposed to be providing FORCAP for will be mauled.
  2. Hi guys, I've been playing DCS quite a lot lately, and have decided to give the A-10C and Black Shark a bit of a rest in favour of Flaming Cliffs 3, and with its greater focus on AAMs I had a few questions about missile modelling in the simulator. These questions also apply to SAMs, which is why I'm asking in the DCS: World board. 1. Are IR seeking missiles affected by humidity (water vapour in the air) and clouds? Can clouds be used for cover? 2. Are SARH and ARH missiles affected by side lobe clutter or radar glint? 3. Are either of the missile types affected by fusing problems, particularly in beam or low altitude attacks? 4. Are missile seeker gyro transversal limits implemented, or only gimbal limits? Thanks for your help, and sorry for the newbie questions :-)
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