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PsychoPilot

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Posts posted by PsychoPilot

  1. You need to use the alpha layer in your texture file.

     

    If you look at the shape of the white bits, you see that they are in the shape of your original patches.

     

    9qB0V1N.jpg

     

    Notice my layer 4 - I have made it to be everything but the actual patches. You then make this layer your alpha channel, so that it is interpreted by the game as transparent.

     

    Thank you for the reply! Finally working for me.

  2. I switch to third person and then flyby, but when I switch to first person it crashes. Anybody else getting this?

     

    # -------------- 20140503-005719 --------------

     

    # C0000005 ACCESS_VIOLATION at 3F9FAF70 00:00000000

    00000000 00000000 0000:00000000

    3F9FAF70 002BEBD0 0000:00000000

    3FA04051 002BEF80 0000:00000000

    3F9862DA 002BEFC0 0000:00000000

    EC3F5640 002BF0A0 0000:00000000 ?process_@ActionDispatcher@@AEAAXUActionEntry@@W4ActionOrigin@@I@Z()+60

    EC3F4CD6 002BF0E0 0000:00000000 ?dispatch@ActionDispatcher@@QEAAXAEBUActionEntry@@W4ActionOrigin@@I@Z()+16

    EC3F72F4 002BF180 0000:00000000 ?feedEventsUpTo@TimedActionBuffer@@QEAAXN@Z()+184

    F468779E 002BF220 0000:00000000

    F4687E55 002BF270 0000:00000000

    3F96928F 002BF300 0000:00000000

    3F96B64D 002BF360 0000:00000000

    3F982264 002BF390 0000:00000000

    3F98248B 002BF3C0 0000:00000000

    3FA256FB 002BF430 0000:00000000

    3FA25F56 002BFA50 0000:00000000

    3FA28FA0 002BFA90 0000:00000000

    778559ED 002BFAC0 0001:000149ED C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D

    77A8C541 002BFB10 0001:0002B541 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21

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