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GaSi

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About GaSi

  • Birthday 09/25/1979

Personal Information

  • Flight Simulators
    DCS World
  • Location
    Buenos Aires, ARGENTINA
  • Interests
    Simulation Games
  • Occupation
    Air Traffic Controller

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  1. It's becoming a problem that will make many users stop buying their products in the future... (you'll soon have to buy an 8TB SSD). It's completely excessive for just a few textures (whether you have the module or not), because in both cases, those who don't have it download them anyway, and those who do might not even use them or, to save space, might not be interested in them and prefer to have maps, which for me are more than just a texture... Besides, in my flight group, I use my own squadron texture, so the rest are irrelevant to me. Today it's a warning, and tomorrow it's going to become a problem, and in the future it could cause unnecessary financial losses for Eagle Dynamics
  2. Well, in my case I have stopped buying products, the last thing I bought was the CH-47, I couldn't buy the rest because I don't have any more space... and the little that's left is a planning for future updates! Up to the CH-47 I have bought everything, and I would like to continue buying DLC's but it's outrageous how they are handling them... What good is it to me to have 100 textures of an airplane when I think I only use the standard and the aggressor one for my case, the rest are there laughing at me telling me to buy another SSD... I have a 240GB m2 for the PCIe 3.0 operating system, I had a 1TB SSD exclusively for DCS and 1TB exclusively for other games and work stuff. I had to uninstall other games and use half of the other disk just to put Kola, Falklands, Sinai, Syria, the WWII maps I had to directly remove them along with the WWII planes to reserve space for possible updates... this is a joke!!! And it goes without saying that if you delete all those unnecessary textures... they will be downloaded again in the next UPDATE...
  3. I totally agree. In my case, I have all the modules and maps, and at least half of the campaigns. Updating the game is becoming increasingly complicated. I had to uninstall the War Birds DLC and the WWII resource pack, along with the maps corresponding to that era. Otherwise, all those libraries would be there, and if I were lucky enough to use two or three in particular from each module, I'd have hundreds of gigabytes to install other maps. IT SHOULD BE OPTIONAL! Some way to select which library you want, since installing and uninstalling modules and maps is cumbersome, inconvenient, and a total waste of time! You have to plan ahead and install or uninstall a map; it makes no sense at all. You can use the new start interface to select whether you want the skins from each DLC. It would help a lot of people!
  4. Thanks a lot for the help Grimes! Long ago I really didn't know anything about scripts A few years later I have my own dynamic campaign with many very cool features that DCS would really miss. It is a real war conflict where a lot of COMBINED ARS is used (ED don't forget that you did it and there are many loose things there too) a lot of strategy involved, taking into account the available weapons, the economic budget of each coalition, costs of unit maintenance, buying / selling and much more. Completely persistent over time and does not require a 24 hour server. You just run one day and you can continue another day. The only insoluble thing is that the client airplanes that remain in other bases at the end of the day have to be touched by hand. The rest is all automated. The stock system of each airbase of the mission editor is very funny. If you put a client aircraft, then it takes off from that base, the stock goes to 0, it lands in another base, add the stock to that base but ... then the client cannot leave any of them because they have nowhere to do SPAWN ... And for the number of players we have in the group, which are more than 20 per session, they do not reach the parking lots since if you put too many they start already on ... well. Things that remain in time and are never solved ... we will see how they solve it with their own dynamic campaign. I hope one day they solve these things that are totally meaningless!
  5. Hi BiG! I know I sometimes ask some silly questions on Discord. But in my flight group we have a dynamic campaign that is continuous over time with a socio-economic environment. It is insane and very popular, it requires a lot of tactics and strategies. But just these functions trigger Player events to save to tables and doing it with Birth is very annoying. I understand that the team is working on things of greater importance, but I think it can even solve a lot of problems for them in the development of their dynamic campaign. I hope it is solved and thanks for your answer Big!
  6. Really thanks Flappie! Please don't forget to also check out the ADD / REMOVED MARK Event. It always shows the name of the player who hosted the server. There must be some conflict or some parameter that is not taking into account since the mark left on the map shows the player's name but the event does not. and thanks again for quick answer! Have a nice weekend!
  7. Hi Flappie. Thanks for the file, I just tested. The same thing happened with the lua you sent me, the event 20 EnterUnit does not take it. I hope it is not a difficult problem to solve and in the next update it works. I really need it to work because the dynamic campaign I have developed uses this event to add radio commands. Thank you very much for the quick reply.
  8. Hi Flappie, thanks for your answer. I send the .miz file with a simple event handler script showing the problem. In BUG_1.jpg You can see that the EnterUnit event does not show it for any player, only for those who host the server. This did not happen before the update working without problems. But now for some unknown reason it doesn't take the event for any other player other than the host. In BUG_2.jpg You can see that in MARK events, both when it is added and when it is removed it always shows the name of the player who host the server. I discovered this problem several months ago but it was not causing me problems, but it would be good to fix it. I would be grateful if you could fix it as many of my missions use the EnterUnit event to add radio commands to them. For my part excuse me, English is not my native language and if you need something to solve it you can contact me. Test Events.miz
  9. Sorry for my English which is not good. Using the Event Handler, the Enter Unit events do not work, they only work with whoever hosts the server. Birth, Leave Unit, Start Up work perfectly. Please check and fix this bug as it breaks several scripts and one of the important ones I use in my flight group. Thanks!
  10. Hi. Since the last update I have also encountered similar problems but with SAMs. We were more than 200nm from a SA10 and it was blocking more than 8 aircraft, at least 5 totally out of range. Something I have also discovered is that with Combined Arms, in multiplayer like game master or tactical commander, changing the alert state of sam is not working. No matter how green you are, the radar continues to work. I have tried since the ME to test the mission and outside the multiplayer it works well to change the state of the sam. I hope they solve it soon. The multiplayer is getting worse and worse.
  11. +1 Maybe they can put a radio menú in the ground crew.
  12. Well, after the update they have fixed the bug but ... the recharge time 2700, equivalent to 45 minutes! Is not it a bit excessive? ...
  13. SOLUTION Hi Again. I found the problem in ...\DCS World OpenBeta\CoreMods\tech\TechWeaponPack\Database\vehicles\SAM\S75_Launcher.lua Line 134: GT.WS[ws].LN[1].PL[1].reload_time = 1000000; -- never during the mission With the value that comes by default I was going to recharge in 11 and a half days ... I was looking for information regarding the procedure to recharge the SA-2 but I have not found a credible source, but according to what I researched and asked friends who know a bit about the issue is within 15 to 30 minutes depending on the crew. For my part I have set it in 20 minutes but I would like it if you have more information about it to leave it in the corresponding value. Thanks
  14. SA-2 Not Reload Hi. The SA-2 not reload, i put M818 at side of SA-2 Launcher and nothing happens after two hours. Someone have the same problem? Sorry my english is not good. Thanks.
  15. I would have prefered an AWACS, a TANKER or at least some military aicraft with recon capabilities...something that can add a value to the "Combat" of Digital COMBAT simulator. Instead, this module only offers airshows. Nothing more. A real shame to waste your time wherease there are other simulators for this kind of aircraft. I thought DCS stands for COMBAT not CIVILIAN simulator. Is my humble opinion. I bought all modules and campaigns, even the GPS and the Yak52 has a little military appeal... but this CE.. this is the first time I won't buy one of your products. I am really sad.
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