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Zooropa

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  1. Hello pilots :pilotfly: I've been trying out ways to improve the framerate I get with DCS Huey. I've forfeited the 1920x1080 resolution and just settled on a 1366x768 one and used the Low setting in the graphic options and I'm using Razer's game booster to start the game. Generally, I get a decent frame rate of around 30-40 FPS in flight and I love it. But when I get closer to the ground / buildings the frame rate sometimes drops dramatically for a few seconds and I would assume it gets worse in missions with a large number of units. Haven't really attempted them yet I am still practicing my landings :joystick: I was thinking that one way to improve the FPS would be to remove the visual effect of the main rotor, since, even though it looks great, it is not actually critical :) Does anybody know if there are any mods that maybe attempted that? Or other mods that might improve performance by forfeiting some graphic elements? I run the game on a Lenovo Y580 laptop hooked on an external monitor: Intel i7 3610 QM 8GB ram SSD drive Nvidia GTX 660M Thanks :joystick:
  2. Thanks that does sound like a good tip. Time to look for a tall building.
  3. I don't know what to say, your first landing looks pretty good to me. Your bad weather initial landing is how I probably look when I try to come to a hover before descending....erm....in ideal weather and a wide open space...and no enemy fire....and daytime :D
  4. Hello! I've been reading and watching videos about how to keep the Huey in a hover and I can do it at a low altitude (basically while in ground effect). However, I simply can't seem to do it when I am a little above where I can't use the ground for visual reference. Most videos I've found demonstrate how to hover at a very low altitude (since it's a lot easier for people to actually see that the heli is hovering). I know it's not a great idea to stare at the ground even when you are hovering in ground effect, and I am usually trying to look ahead, but my peripheral vision is still helping me notice the way the ground is "moving" so it's a lot easier. However, as soon as I am bit higher up and the ground is no longer visible in close proximity, I just can't seem to be able to stabilize it in a hover. I am having problems with the pitch axis. I mostly have the roll and yaw under control, but the pitch is killing me I seem to go back and forth like a pendulum. I tend to look a lot at my instruments, especially to keep an eye on my vertical speed, so I end up trying to use the actual attitude indicator more than the horizon line (since it is right there next to it). Unfortunately, the air speed indicator doesn't help me much. So, it seems to me like when you are in ground effect you don't really have to worry about your vertical speed so you can easily take a visual reference point outside the heli. But when you are at a higher altitude, I find myself constantly needing to look at the vertical speed indicator. So the question is, how do you balance your attention between the instruments and the outside visual reference points? I hope that makes sense :) Thanks! I realize it will take a lot of practice, and I love this game for being so challenging. So I am not looking for a shortcut, just some advice. I am sure the mechanics on the ground would appreciate it if my landings would not put so much stress on the skids. Right now I am landing like an Olympic ski jumper. Luckily that Huey has a lifetime warranty :joystick: Edit: The one "workaround" that I've found so far to improve my landings is to start climbing down way before I reach the LZ until I am closer to the ground and then attempting to come to a hover-ish speed when I am already quite low (which has a two fold helping effect: 1) I don't have to worry so much about getting into VRS since I am maintaining some forward speed almost all the way through and 2) when I actually start my attempt to slow to a hover the ground is much closer so the visual cues are easier to spot). But that won't work in all scenarios :P
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