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Delta6Actual76

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  • Flight Simulators
    This one.
  • Location
    Illinois
  • Interests
    Airplanes, guns
  • Occupation
    Nordyne Defense Dynamics

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  1. Thanks for all of the replies, I will check all of this out.
  2. How do I use this Mutliplayer mode. I mostly fly the P-51. I try a bunch of different threads, and one says OK. Its a racing game. I have to fly for half an hour to get to the start point, and my plane craps out long before I get there. Is there a tutorial for this? I'd like to race/dogfight. How do you do this? I've never played online games.:helpsmilie:
  3. Any takers? I still don't know how to modify this myself...
  4. Would like to see this skin seen in the 70's 80's for the TF-51. N835J
  5. I like the way you think SFC Tako! That would also be good, but they slugged it out with Honduras. Why the hell not, have all three. That would make for an interesting campaign, The Football War of 1969 (Soccer War, 100 Hour War.)
  6. I don't know if this is a forum faux pas or not, but I would like to request a mid-60's Guatemalan Air Force skin from someone who knows how to do this stuff. I am not a skinner by any stretch of the imagination. But since this game crosses a lot of time boundaries, I think it would be cool to see some late service Mustangs available for use. I'm the guy that brought up the tailwheel thing too. I love all this discussion here, lot of love for the Mustang!!:beer:
  7. Perhaps I could have been a little more clear. This was a retraction issue only. Basically made into a non-retractable tailwheel. Whether it was steerable or not was not an issue. Otherwise you'd have to take off on railroad tracks! I was hoping there was a way to model a "beater" Mustang in service way past its prime as shown by the attached photograph (note the Mustangs in service with Hueys!)
  8. From my experience the fail safe way to go is to cycle through mixture settings (starting in idle-cutoff) until the engine starts. So, prime for about 5 seconds, and hold start. When the engine starts to catch, go to auto-rich. If it doesn't start, cycle to next setting and next and next until it is running on auto-rich.
  9. I have always been interested in post-war mustangs. I have noticed that much older/heavily-used aircraft have fixed tailwheels. It turns out, it was a common practice to remove the tailwheel doors and fix the tailwheel down as a simple fix for retraction problems. I was wondering if this would be possible to model. I have not messed around with the program files for this game and don't know if this is something simple or hugely complex.
  10. Thanks for the answers. It does show up as a flyable aircraft.
  11. I got a new update to the game tonight, and it is a CASA C-101. However, the game crashes when I try to fly it.:helpsmilie:
  12. I was wondering how to create a fast mission with no wingman. Sometimes I would like to fly around alone. I like to fly the P-51 and would like to NOT have a wingman start up and rev his engine at like 5 grand while I'm trying to start my mustang. I like the sounds :thumbup:
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