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SneakyBastd

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Everything posted by SneakyBastd

  1. Shack, did you get to try it in upscaling mode, or just native mode? Or did you get to compare it to the 8K+ in DCS? I'm interested in what difference you get when upscaling versus native rendering.
  2. Thanks Bentpickle. I like your changes. :) I prototyped the detents in lego, and believe it or not, the parts fit almost perfectly and happened to give me just the right feeling for MIL/AB position. So I just measured those and got to where I am now after only a print or two. Dumb luck more than anything!
  3. Well done Bentpickle! Those prints are looking good. And thanks for the kind words :) I can't remember the screws I used. Something like 6G X 15mm perhaps? Whatever bites nicely into the plastic will do just fine. That's the main reason I didn't put threaded holes in the design - I figured it was better to let people drill pilot holes to suit whatever screws they had on hand. Edit: I just noticed you are still awaiting your throttle. So you're getting the new design then? I think yours will be the one with extra throttle travel. Please let me know how this goes for fit and function. :)
  4. Hi bentpickle, thanks for that. $85 is a ripoff! Getting your own printer is definitely the way to go. I'm sure you'll have a lot of fun with it. :) If you're in Australia then Bunnings sells a box of assorted sizes, which is what I used. Elsewhere, it's just a matter of searching local stores I'm afraid.
  5. Thanks OP. That reg edit made a nice difference. While I didn't see much of an increase in max FPS (in VR) I was able to increase the 5k+ fov from normal to large (max fov now) without any framerate loss. A definite win right there!
  6. Hi guys, quick question... I just updated to latest piTool 1.0.1.1.97, it updated my firmware to 2.1.255.244. It's working. Smart smoothing is on, which is good, but I can't see how to turn it off anymore (to check actual fps). There used to be a checkbox - but that's gone now. I see a Motion Compensation option, but it only has "None". Any ideas? Thanks.
  7. I just compared the finger lifts and they look ok to me. The shafts on each look the same size. So yeah, not sure what happened there mate.
  8. Hmm, it's weird that no-one else mentioned this, and mine printed out ok. I'll check the STL files tonight though, when I get home. Thanks for reporting it, I'll let you know what I find.
  9. Hi Uxi. Glad it's working for you. The left and right finger lift shafts should be identical in size. I'm not sure why yours came out that different??? A couple of mm is quite a lot. Did you accidentally change scale on one of them? Don't know what to say tbh. I've only used PLA myself, but it seems to be plenty strong enough. I guess only long term use will tell for sure. The worst case scenario is we just quickly print a replacement part up.
  10. Sokol, thanks for that link. It is elegant and impressive work. A bit beyond my talents atm. I like the approach taken though, and it gives me another way to look at the problem. Cheers!
  11. Throttle travel is something I'm very conscious of. The current detent design most likely will NOT work well for idle/shutdown. I need something new there. You have to lose some travel though, because my current plan is: 1. Button 1 fire at full stop travel action. (For shutdown) 2. Button 2 fire at 2-3% travel action. (For crank) 3. Have some detent block travel at about 4% throw, liftable to enable shutdown. The current detent is only a few mm thick, but it prevents a lot more travel than that due to the geometry. That's ok for afterburners - we still have 5 zones we can choose from so we need some motion of travel there. But from idle to shutdown, the movement should be quite small to preserve travel throw. No more than a few millimeters. So I need some clever new way to stop rear travel at just a few percent from full stop, but allow full travel for shutdown when lifted, or something. Hope that makes sense.
  12. Hi. Glad you got a working solution! :) I do plan to add a rear detent for engine idle start/off, but it's purely concepts in my head atm. I'm too busy over the next few weeks to do anything more on it for now. But it would be pretty cool to have, so I'll get to it when I can.
  13. Just got back from a couple weeks OS. I might make some improvements in a week or two. RogueSqdn: I uploaded a photo with dimensions. It was just part of a bunch of springs I have lying around. Sorry, don't know if it has a part number or anything like that. JdubinKC: I'm glad it worked for you! Did you find suitable springs, or use something else? If you can put up a pic that would be great. :)
  14. Yes, print the frames and locking bars twice. They are identical.
  15. See original post, STL files now available.
  16. Hi all. The STL files for these detents are now available at: https://www.dropbox.com/s/ydxnb69sqcbt2bd/Detent.zip?dl=0 This is for the most recent version of the throttle (the one with the analog ministick). I don't know if this will fit earlier versions of this throttle. The shafts may have changed size, and the grips probably have. I'll look into that in future. The detents are completely removeable in just a few seconds (undo 4 screws) and require no modification of your throttle. Basic instructions are included in the zip. You will need to drill two holes per detent (into the 3d prints only), and do some sanding. You will also need some small springs from your local hardware store, or rubber bands. Disclaimer: I accept no responsibility for any damage this causes you or your hardware, blah blah. This is still an early version, not fully refined. I won't be able to work on it for a couple of weeks but will refine it when I get time. However it works well for me and hopefully you too. :) Some images: https://flic.kr/s/aHsmGuqq9o Newly added pic of the spring I used with dimensions: Enjoy, SneakyBastd.
  17. Hodosy, make sure you overclock your CPU to 5ghz. I'd sell the 1080s and buy a single 1080Ti or faster. That alone should see your minimum framerate stay above 40fps. Then you can select 72hz for consistently smooth motion smoothing. Use the latest beta pitool. Otherwise you can only play with graphics settings. Set fov to normal (middle option). Turn off MSAA if you have it, the 1080 isn't fast enough for that. View distance to medium, shadows off, other options low. You can leave textures on high. See how that goes for you. And pray ED can sort out this VR improvement. I'm not hopeful anymore but you never know.
  18. I have two questions, sorry if they've been asked before. 1. I have a throttle mounted to the left armrest of my chair, with a button box directly in front of the throttle. If I want to reach into that area with PointCTRL, say to lower the launch bar on the hornet, I will be putting my hand directly through the throttle/button box. How does PointCTRL work around physical obstructions like this? 2. Do the FCUs get in the way when holding a HOTAS? I have an MCGPro, does the right index finger FCU catch on the folding trigger or similar? Thanks.
  19. OVRdrop is pretty good. It can put a desktop monitor in a window inside your game, and make it disappear when you look away from it, or turn your controller upside down, etc. A bit fiddly to set up but worked pretty well.
  20. I had the same problem in a multiplayer mission, but only when spawning into an air start. Launch an aim9, and it needs about 3/4 aileron to hold level. Can only pull limited G. Respawned into same slot multiple times to test it. Same mission, if I spawn into a cold start hornet, the plane flies normally. Even after launching aim9.
  21. I used a Vive since release (3 years) which is basically the same as Rift in terms of image. Just upgraded to Pimax 5k+. I only use it for DCS in which it works very well. The clarity is definitely better and the wide fov is a very nice to have bonus. Runs well on 1080Ti. I wouldn't recommend it if you play other games - some work, some don't. A very good upgrade for DCS, but you'll need a base station to go with it. Be prepared to play with it a bit and mod it for comfort (DAS recommended). However, I'd suggest waiting for 50% VR optimisations and Reverb/1080Ti reviews. It looks very promising.
  22. You have a 7700K. Just overclock it. You should be basically guaranteed to hit 4.8, and probably will reach 5ghz. A 9900K is just a very expensive upgrade for extra cores - which DCS cannot use.
  23. Shadowz, did you re-tick Smart Smoothing to eliminate the ghosting in one eye?
  24. I'm starting DCS from desktop, as usual. Pitool running, no steamvr. In flight, each time I click default on evga precisionx and I see the fps increase immediately. But then it goes right back to the normal fps again. It won't hold for some reason. If I click default more than 7 or 8 times it lowers my fps to 10 and I have to restart everything to get it going properly again. Here's hoping nvidia get wind of this and fix it in their drivers.
  25. I tried this with my Strix 1080Ti OC. Could not get the FPS to increase. I launch DCS from Pitool, not running SteamVR. Get the usual errors, but game starts ok sometimes. Other times it crashes. Despite not running steamVR there is a blank window that flickers rapidly with "SteamVR" in the title. No idea what that's about. When it works I click on DCS to give it focus, jump into freeflight. Alt tab to GPUTweak and change clocks - no effect in game except for slight fps changes according to GPU clocks. Installed PrecisionX and hit default, but didn't help. Ran out of time to experiment further.
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