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Tintin

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Posts posted by Tintin

  1. There had already been in the versions itself white backlighting.
    This is not good.
    If there's anything it's luminescent paint and it's not white.
    Just look at the other warbirds...

    I can't find the files to modify to have the right color

    To get the effect you saw above, I put the instruments in green.
    It's very ugly during the day but since at night it's backlit in white with the lighting of the lamps and it gives this effect.

    For the luminescent paint I think more of the yellow brown indication

     

    6D476%20Oxy%20Reg%20Mk%208B.jpg

  2. Bonjour

    Pour ceux qui désirent apprendre à manier le manche sur des avions capricieux les warbirds sont fait pour vous.

     

    http://escadrille-manticore.forumactif.org/

     

    Nous sommes une petite escadrille ouverte à tous.

    Les Mardi soir nous organisons sur le TS Checksix des vols d'entrainements.

    Pas besoin d'être membre pour y participer.

     

    Pour ceux qui sont un peu plus aguerris nous faisons aussi des missions le Mercredi soir.

     

    Les plus motivés pourront passer un test afin d'intégrer l'escadrille en elle même.

     

    Voici la chaine youtube de l'escadrille avec pas mal de vidéos pour aider à la prise en main des warbirds sur DCS

    https://www.youtube.com/channel/UCOYAX0e_6sWHQCmZp92EdTA

     

    Bon vol

  3. hello guys.

    At first, thank for the flying model in this simulator.

    I ask you to excuse my bad English.

     

    I have a question about P51 convergences.

    Why so much dispersal? Is this volunteer or an error?

     

     

    We know every these document I think

     

    p5120g10.jpg

    p5120h10.jpg

     

     

     

    Why do not use this in the file "aircraft_guns.lua" ?

     

    aircraft_guns("P_51D",

    --left wing

    gun_mount("M_2_L1", { count = 270 },{muzzle_pos = {-0.045, -0.41, -2.427}, azimuth_initial = -0.385,elevation_initial = 0.361,supply_position = {-0.724, -0.18, -3.0},

    effects = {M2_heat_effect(),fire_effect(436)} } ), --outboard

    gun_mount("M_2_L2", { count = 270 },{muzzle_pos = {-0.035, -0.428, -2.231}, azimuth_initial = -0.381,elevation_initial = 0.258,supply_position = {-0.724, -0.18, -3.0},

    effects = {M2_heat_effect(),fire_effect(435)} } ),--center

    gun_mount("M_2_L3", { count = 400 },{muzzle_pos = {-0.028, -0.447, -2.032}, azimuth_initial = -0.379,elevation_initial = 0.315,supply_position = {-0.724, -0.18, -3.0},

    effects = {M2_heat_effect(),fire_effect(434)} } ), --inboard

    --right wing

    gun_mount("M_2_R1", { count = 400 },{muzzle_pos = {-0.028, -0.447, 2.032}, azimuth_initial = 0.379,elevation_initial = 0.315,supply_position = {-0.724, -0.18, 3.0},

    effects = {M2_heat_effect(),fire_effect(433)} } ), --inboard

    gun_mount("M_2_R2", { count = 270 },{muzzle_pos = {-0.035, -0.428, 2.231}, azimuth_initial = 0.381,elevation_initial = 0.258,supply_position = {-0.724, -0.18, 3.0},

    effects = {M2_heat_effect(),fire_effect(432)} } ), --center

    gun_mount("M_2_R3", { count = 270 },{muzzle_pos = {-0.045, -0.41, 2.427}, azimuth_initial = 0.385,elevation_initial = 0.361,supply_position = {-0.724, -0.18, 3.0},

    effects = {M2_heat_effect(),fire_effect(350)} } ) --outboard

    );

     

     

    Thank to read me

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