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tschangoo

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Posts posted by tschangoo

  1. 3 hours ago, Battlefield Productions said:

    This is a core reason why we aim to provide a pricing structure which is not greedy - but inclusive, content all would hopefully "want" to purchase, but more importantly can afford to purchase without feeling resentful. We would ultimately like to see this content being viewed as "Must Have" content, maybe one day it could even be bundled with other content like maps or something - we don't know all the details or the answers yet tho.

    Please cut the marketing talk. Seriously, inclusive pricing structure? Sounds scary, especially that people are already reacting positively to that.

    The things you named are the assets ED has to provide free of charge, so that the whole DCS business model works in the long run. An environment or a structure with single big modules (with great value) to play around with. Otherwise, at some point there will be a total inflation of DLCs.

    Plus all the other problems that come with asset packs, like multiplayer problems, server problems (what if one player sees the building/unit and the other does not), splitting the community,etc. We can see the problem already at a smaller scale with the WW2 asset pack, which scares off a lot of new players and is one of the core reasons DCS WW2 hasn't taken off yet (ha, pun!) and remains some kind of expensive tech demo.

    If what you are proposing becomes the future of DCS, and it becomes a simulation where paid packs with buildings or non-driveable vehicles and other cosmetics (maybe even airport updates) are a reality, I would seriously stop investing more money in this simulation.

    DCS now lives off its future potential and growth, and more barriers would kill at least the latter.

     

    But not to be totally negative, why not go the full way and start making period-specific maps?

    • Thanks 4
  2. i tried now alot of stuff. But why are there only a few preset controls to which you can map mousebuttons. Or am i doing something wrong. Can you change that? For example by changing something in the lua files, because somewhere it must be defined, if a control is not greyed out for mouse control or not.

  3. Thanks for the fast answers!

    So... i dont know why but Autohotkey does not work in my DCS. I made a script, which actually works (in the editor, in il-2 and warthunder) but in DCS it just doesn't do anyting. I also tried the usual stuff (running as administrator, etc.).

    So there is no way to map the controls from inside the sim? Or with some lua scripting?

  4. Hello,



     

    i have an apparently uncommon "HOTAS" setup (for e.g. il-2 46), i use my joystick on the right hand and the mouse on the left managing view controls and the mousewheel as throttle. It is in my opinion the best option there is, if you are like me not a fan of headtracking.

     

    Now the problem is that in DCS i cant map MOUSE_Z as throttle. It only works as view zoom axis. So is there any way to get this to work?

     

    And pls no "get trackir and a real throttle":)

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