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Ghosteye

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Everything posted by Ghosteye

  1. Anyone know of any english speaking PvE communities trying to create resonably dynamic campaigns for its pilots?
  2. Would be awesome to see such an important script being updated to the latest standards. But by all means. Take all the time you need for it. Who knows maybe one day we will get a truly alive world to play around in like in BMS. A dynamic unit spawner would really help with those kinds of problems as well. Like ArmA 3 Zeus/MCC but I fear we will never see something like this. That would truly start a new era of dynamic campaigns.
  3. Last time I tried IADS some SAMs where on constant lunch break or something. The Odd Sa11 launcher fired but hawks, sa8s and the likes where all pretty much dead even while being within lethal range and detected by EWR. But that was a year ago now. Might have improved since then but I haven't found a recent thread about it. Did it receive recent updates I missed?
  4. After a long time I have finally found my way back to mission creation. The problem I'm having now is a pretty old one. In my personal opinion the Radar SAMs are way too easy to deal with. They are always broadcasting their location and therefore destroying any kind of suspense inside the mission. I'm looking for a way to disable the SAM Radar whiles aircraft are outside the effective firing range of the System and enable it as soon as someone enters the radius again. I worked with the IADS script in the past but that is not working as it should anymore. The only way I was able to achieve the desired behavior so far was to enable/disable emissions using trigger zones for the groups. However trying to apply this method to missions with randomized group spawns (location and size) becomes a very tedious task. Being only a small group of players we also can't just force one poor soul to manage ground forces all the time. Does anyone know of a script, suit or method to model this behavior?
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