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liq3

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  1. Received paperwork. Didn't have to pay anything.
  2. You're going to want to use Steam anyway if you have a Vive, since 99% of the games for it are on Steam. Yes, it works with the non-steam version of DCS. I'm not sure if you need steam running to use it though.
  3. So I've noticed some odd stuff. Normal = 1080p on a normal monitor. Setting are all low for both, including flat shadows. 1. I get 60 fps max in menu in VR. 200fps normally. 2. Warthog, single mission Runway start. 60fps in VR, 120 to 150fps normally. The really odd thing about this though, is it only uses 25% CPU in VR but is using 40% normal. 3. It's (probably) a CPU bottleneck in VR. Both MSI Afterburner and SteamVR's frame timing confirm this. 4. If I started the game without first starting SteamVR, the framerate seemed to be unlocked and would fluctuate instead of staying around 60fps.
  4. Well you're gonna have to give some tips on how to maintain FPS, as previously mentioned the game is only using 40% CPU (Quadcore I5-3570k) and 50% GPU (GTX 980 Ti).
  5. Ok I got into the air with the Warthog in the Vive. Felt sick every time I changed the attitude. Bailed on that in 60 seconds. Maybe it's the low FPS or something else, but I can't play that.
  6. Ok that seems to have fixed the judder ingame. Menu was still juddery. FPS is still capped at 60 and flip flops between 60 and 45. GPU usage was about 30% and CPU about 40%. Not sure if I want to play it at 45 FPS since I've heard it causes VR sickness, but I'll try it later.
  7. V-sync is off and reprojection is off.
  8. 60 FPS limit on consumer Vive Yeh basically the title. FPS doesn't go above 60, even in the menu. Completely unplayable on a Vive because the judder is atrocious. Running version 1.5, Windows 10, 980Ti, i5-3570k. Just checked, GPU usage is 50%, CPU is 25%~. On a side note, the game won't start normally now too, only starts in VR mode.
  9. Is there a way to change how sensitive the collective is when using keyboard buttons? The default is way too high.
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