

jef32
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About jef32
- Birthday 01/16/1960
Personal Information
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Flight Simulators
MSFS2020, DCS World and Il2-BOS
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Location
France near Toulouse
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Interests
real aviation, flight simulation, rock'n roll and blues.
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Hi I have a nVidia 5080, 64 Go RAM and a I7 ultra core 265K. I use a Meta Quest 3, and around Rammstein, it's impossible to fly without freezes and heavy stutters with a plane with high avionic like the F-18. The solution I've found to fly at Rammstein without stutters and freezes is to create trigger zones and to erase, at the beginning of the mission, all the shelters hidden in the forest at the east side and the south west side of the airbase ( I think that we are around 300/400 shelters hidden among the trees). I know that you wanted to be faithful to the reality of these cold war times but all these shelters are they absolutly necessary in the simulator ?
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Thanks again and again Bandit648. But about the star light, I find that the stars wound be more shiny but more small. I don't know if it's due to your mod but the moon is very small, compare to reality and I can see an orange star on the south horizon at NTTR ( Mars perhaps) which have the same size than the moon.
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Hi I recently change my computer and I have a I7 core ultra 7 265K now with a 5080 Gigabytes. And at the beginning, I was very disapointed by the poor performances of DCS (more bad than with my old computer) and these lags you're talking about. Now I have around 90fps in VR ( MQ3) with 1.4 pixels without reprojection and around 60-70fps above Berlin at low altitude, in DLSS mode set on quality and without these lags with cursors on the right. But for that, I was forced to use an affinity mask in the DCS launch command and using just physical cores ( 0,1,6,7,8,9,18,19 for my CPU). So try the good combination using this link: https://bitsum.com/tools/cpu-affinity-calculator/ and install "process lasso" just to know which cores are physicals (see the bargraph in process lasso at the right top and choose only the cores marked with a little sign to calculate the affinity mask) then create the launch command as this one: "G:\DCS World\bin-mt\DCS.exe" --affinity=XXXXXX ( with XXXXXX given by the cpu-affinity-calculator site). For me, since that, DCS is a real pleasure waiting that ED decides to fix this issue forcing players to use an affinity mask to use DCS without lags.
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Communication impossible while airborne
jef32 replied to jef32's topic in Controller Questions and Bugs
I've found. The bind isn't the same than before. Before it was communication menu and now it's the "detente pilote" (in french) bind. -
Hi I don't know since when but when airborne, the communication menu doesn't work. All works properly when on the ground but as soon as the huey is airborne, the key "communication menu" doesn't work. If I land the Huey the communication menu works again. An idea ?
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Hi guys ! I've solved my issue. I have a new installation of DCS on my new computer. So I've forgotten to do the simple operation to duplicate the files "fake_omni_lights2.fx" and "fake_spot_lights2.fx" and to rename the 2 copies as "fake_omni_lights.fx" and "fake_spot_lights.fx" It's done now and ALL my old missions are working well.
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I have no words to thanks Bandit648 again ! Totally amazing !
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Thanks to all for your anwers. Sleighzy: Lot of my missions are working fine despite all "errors" showed in the log and if I neutralize the mods by renaming the directory "mods" the "not working missions " will not launch at all before the sim poststart freeze, saying that mods are missing. Recently I've updated the graphic driver and it's automatic for me, I've deleted the FXO and Metashaders for recreate new ones and I still have the freeze after that. Bignewy: Something I've forgotten, it's to disable the game mode. Thanks to you to remember me to do it, and it's done now but nothing has changed for my issue, whatever the statut of the Hardware accelerated GPU scheduling . But what is "core isolation" ? ( I have an Intel core Ultra 7 265K). As I've said, the shaders have recently regenerated and the nvidia shaders too. In my investigations, I've found that it's surely my templates that are causing the issue and I have the same issue with a template not of mine: This one: https://www.digitalcombatsimulator.com/fr/files/3338070/ and missions done with it have the simpoststart freeze. So, I thing I will re-do my templates I think.
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Hi I’ve created some months or years ago, plenty of templates for Caucasus and other maps, using a lot of unofficial modules. I’ve included these templates in missions SP I’ve created and it was a very long work. Recently I’ve changed my hardware and many of these missions aren’t working anymore, but some others are working always fine. The freeze appears at « sim poststart » when I load one of these missions. I’ve said myself : « Ok, that’s one or several unofficial modules that are causing the freeze ». So, I’ve edited the corrupted mission files with notepad ++ by erasing the lines of required modules and replace them by the sames lines taken in a good mission launching well but it’s the same. So I could think in this case that the « sim poststart » freeze isn’t caused by some unofficial modules but by something else but it’s very frustrating to be forced to throw hours and hours of work in the garbage. If you have any other ideas that telling me : « It’s your unofficial modules » it’s welcome. dcs.log
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Hi In Frankfurt, we can see cargos and container ships on the industrial harbour. But we can see plenty of little bridges across the river on upstream and downstream from the harbour. Just a question: How did these boats for coming to the harbour ? Have they wings perhaps ? Are they modern copies of the flying dutshman ?
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You kwow that at the beginning of the post, I spoke about camping everywhere on Germany map. Sure, I admit that if you want to populate the Berlin's street, you risk to overload the gpu. But look everywhere on Germany map, you will see many campings based on the same model with a little lake, some tents and caravans, some vehicles and two hot balloons. All the life, except characters and I wanted characters to populate these places if I fly near them. On Gemany map, you have plenty of OTAN radar stations or russian military stations too and we have in the ME, all the military humans we need for use with. I just wish the same for all these civil little places, in the same manner. Of course, you will not put characters near a corner of the map, if you decide to fly on the opposite corner.
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Ironhand I don't see any difference for FPS between loading a mission with civilians and a mission with soldiers. And most of civilians can only be statics, only for the visual but soldiers in a mission could have a role to play. And the triggers to stop moving characters when they're out the player sight can be used too, to not overloading the RAM ou V-Ram.
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Czar66 said: "I suggest you folks to look at games such as Cities Skylines to see how humanoid npcs on urban areas roaming around wrecks CPU times, and DCS is already pretty heavy in CPU load." As I've said, characters in the ME. Everyone would have the choice to use them or not.
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As you know, we have a new map and WHAT A MAP ! Before it was the Syria map my favourite but since Germany cold war, I'm only on this one. But Germany cold war map is split into 2 zones separated by the iron curtain ( And Berlin wall). And if I want to create missions with an aircraft flying near the iron curtain, I would like to fly safe if I stay above my own camp even very near the iron curtain, and flying at my own risks if I cross the iron curtain . And for that, I can't for now because the trigger zones can only be circular or quadrilateral. And the trigger zones in their actual possibilities can't fit the capricious outline of the frontier between RFA and RDA. And with polygonic trigger zone, I could.