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akarsdcs

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Everything posted by akarsdcs

  1. Thanks for the tip. Fixed.
  2. Its fixed. Now avalaible as version 2. Its fixed. Now available as version 2
  3. With the model viewer, you can open the model of the cockpit inside the F86 folder, and use the tag “textures” to locate which is the source of the textures you’d F 86 is using. They look like the originals. Have you moved the original zip file from DCS out of the dcs root? sometimes DCS will find the textures some where else
  4. Do you know how to work on the model viewer? in it, you Can see were your textures are coming From. Pp
  5. You are supposed to overwrite the existing textures file. You don’t need to unzip it. The Solution Of The Mod manager Was To Easily Change From One Version To The Other Without having, To backup IT Yourself. Other uses Have reported That It Worked Fine on FC
  6. Repaint of the F-86 Cockpit This model, which was very well made in its time, is already quite old, and I believe it deserves a modernization. I have carried out the repaint based on the black cockpit scheme, as I had complete photographic references of this version and, in this way, it also allows the option of flying both variants. All labels and legends have been recreated according to the available real-world information, while keeping in mind the limitations of integrating them into an already existing model. Repaint of the F-86 Sabre Jet Cockpit What has been achieved: -Application of a black base coat on the cockpit model. -Addition of metal wear effects, scratches, and layers of dust and dirt to enhance realism. -Implementation of roughmet layers, allowing for highlights and reflections that vary depending on the material of each surface. Limitations encountered: -The original model does not include bump maps in its files, which makes it impossible to simulate surface roughness and fine reliefs through the shader. Despite this, every effort has been made to achieve a convincing result. -The instrument lights could not be altered, as they are not texture-dependent but rather determined by the way the models were originally exported. https://www.digitalcombatsimulator.com/es/files/3346544/
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