

LennyLloyd
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Everything posted by LennyLloyd
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Hi. There is an 'automatic turn on target' push button in the lower part of the left panel. It's the top left of the group of four push buttons. You can also hit 'q' to toggle it. Not sure this is exactly what you're asking for though, as it only causes you to slowly turn til your nose is towards your shkval reticule. It doesn't actually stick your targeting pipper directly over the target, plus it can be confusing to have it constantly correcting you when you're coming in for a rocket run, so I wouldn't recommend it.
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Campaign progress: Am I missing something?
LennyLloyd replied to LennyLloyd's topic in DCS: Ka-50 Black Shark
You know, editable IS a word, and a damn fine one too. For some reason it sounds to me like it describes something you can eat, but uh... it doesn't. It means something you can edit. Ignore me. -
That's what I like to hear. Incidentally, is this SOP for military choppers? I thought they had rules and stuff.
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Feel free to flame me for the dumb question, but this is something that I can never work out in flight sims. Where do I park? The progressive taxi feature in FSX was cool, because it showed you exactly where to go when taxiing to the runway for takeoff, and exactly where to go for full stop or refuelling. But no other sim has this feature, so I can't for the life of me figure out where to go. Right now I'm ordering my wingman to RTB and following him like a lost dog, but he's not the boss of me, dammit, he should be following me in (or should he?). Any ideas?
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Ahh, yeah, didn't think of that. Handy.
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I get that, but if you have all the AP switches on, and you've trimmed a stable hover, what's the difference?
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Campaign progress: Am I missing something?
LennyLloyd replied to LennyLloyd's topic in DCS: Ka-50 Black Shark
Ah, I see what you're getting at now, eric. A little slow, sorry. You're saying that removing the points penalty for death won't lead to you going back a phase and possibly repeating old missions etc. My beef is more that I'd like there to be no consequence at all for player death, other than you have to refly exactly the same mission you died in and survive to the end to progress, regardless of how many points you earned in the mission. Am I making sense? -
What's the use of autohover if you have to trim a near perfect hover before you switch it on anyway? Is it just to correct whatever small deviation you failed to trim out? Or is it more for using the route descent feature?
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Glad it's not just me then. Thanks guys, will F2-F1 for now as suggested. Roll on patch 1.
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Campaign progress: Am I missing something?
LennyLloyd replied to LennyLloyd's topic in DCS: Ka-50 Black Shark
This semi-dynamic campaign lark is all a bit newfangled for an IL2 fan like me. Campaigns that are actually interesting and fun? Heresy. Anyway, I guess my original desire, to have a campaign that only progresses if you end a mission alive, but won't reset to square 1 if you die, isn't possible in the current system. -
Hi, I have this problem: When a flight first starts up the engine noise in cockpit view seems really loud. If I then go to outside view, I hear it quieter, which seems to make sense. If I then go back to cockpit view, the engine noise is pretty much the same volume as in outside view. If I then pause and unpause the game, the engine noise is suddenly mega loud again. Now, I'm not sure how loud the engine noise is meant to be (I know the inside of a chopper is loud as). Seems like there's something funny going on anyway. Anyone else have this problem? I guess it's probably a driver issue, but I was wondering if anyone had any ideas.
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Campaign progress: Am I missing something?
LennyLloyd replied to LennyLloyd's topic in DCS: Ka-50 Black Shark
Thanks for the info guys. Wasn't aware of the ins and outs of the campaign points system. Interesting. Still, it seems what I'm looking for is a campaign where every mission has 'player is alive' as a mission goal. Or would that just dock you some points if you died and move you to another mission in whatever phase you've earned instead of allowing you to retry the mission you died in? Ah, maybe I should just bite the bullet and fly with invulnerability off. I'll probably be biting a lot of bullets. HE shells too. And stingers. -
Campaign progress: Am I missing something?
LennyLloyd replied to LennyLloyd's topic in DCS: Ka-50 Black Shark
Do the stock campaigns use 'player is alive' as a mission goal? You could refly the mission, but what if you want to quit the program? It'd be really good if you could just save your current mission so if you died in a mission after completing your objectives you could go for a little cry, or play Fallout, then come back and try the mission again. Seems like an odd choice to nominally move on to the next mission instead of having to retry. Doesn't it? (This is all with 'invulnerability' on, of course. With it off, you have to start from scratch, which is a good option to have, I think) -
Campaign progress: Am I missing something?
LennyLloyd replied to LennyLloyd's topic in DCS: Ka-50 Black Shark
Hey, thanks for the replies. I'm kind of annoyed by this. I'd enjoy the campaign a lot more if you could opt to be able to try a mission multiple times. Would it work if you restarted the mission after death and quit right away before you rack up any mission score, or would you just risk a 'campaign failed' screen? I guess the way it is right now it's like an old school arcade game, wherein, if you die, you just have to start again from scratch. Not too many missions in a campaign, so I suppose I could live with that. -
Campaign progress: Am I missing something?
LennyLloyd replied to LennyLloyd's topic in DCS: Ka-50 Black Shark
Hi, that's true, but what if you wanted to quit BS so you can watch an episode of the Simpsons you've already seen 700 times? Seems you'd have no choice but to go on to the next mission, even though you hit the tower trying to land. Am I right on this? -
Hi all, my first post here. Great sim, totally love it, and a great community too. I have a question though: It seems that if your pilot has 'invulnerability' enabled, you move on to the next mission once you've completed your objectives, even if you die before you exit. However, if you have invulnerability off, then if you die you have to go right back to square one with all your campaigns and stats. Isn't there some way to play the campaign so that you have to be alive at the end of a mission in order to progress, but don't have to restart everything if you die? Am I missing something here?