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zimbakin

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Everything posted by zimbakin

  1. Hi T, I used a company to CNC the panels. There are plenty of backyard operations online if you do a search. You can't see light through the panel, it's opaque. The clear option with backlighting pushes the cost up again, so I went without. Instead, I added x2 blue LED lights to the panel as you can see in the vid, which sync with the simulator panel lights. Here's a link to my panel (in PDF) if it helps. https://drive.google.com/folderview?id=0Bx4n5nzTqzahRy03YWVPWjN4Rlk&usp=sharing Feel free to use and make your own modifications. Make sure you do a paper mockup before committing to a final CNC build to check all your switches fit. I used a standard heavy duty toggle for most + a few odd buttons. Unfortunately I didn't draw up a plan for the panel housing, it's a simple box, so not too difficult. The electrics/hydraulics panel was split into 2 halves in order to fit the box for laser cutting. If I did it again, I would probably add the weapons panel to my custom multifunction console. Other than that, it all works great. Cheers.
  2. Any idea what all these switches do ;)
  3. Do it man! Even a few switches here and there really enhance the simulation. Cheers.
  4. Thanks LevelPulse! Also have a look at BaD CrC on these forums. I drew some inspiration from his full size pit. Cheers.
  5. Hi Terrorvogel, I used Adobe Illustrator. Any vector program will do the trick. The starting point was using the DCS World console textures as templates. This is a good start for getting the first cut / rough panel. I also sourced as many real photos of the real KA-50 from the Internet (not that many), including freeze frames from videos. Then just need to do some paper mock ups to make sure it all fits. One cool thing with this panel is, a lot of the labels are offset in odd ways. This is part of the Russian charm and adds to authenticity. Cheers
  6. Hi xjiks, Thanks man. Seems like only yesterday I was asking the same questions. It's actually quite easy. There's a lot of detailed explanations in the forums here that can explain the detail you're after. This is more of a showcase, rather than a 'how-to'. However, happy to offer some help. In a nut shell, I use x2 primary boards to interface with the computer (provided in my specs/description above). There are many options. However through research, trial and error, I found this combination works well... meaning, everything works in real time for me. Light control: Hardware - Phidgets LED board Software - Gadroc’s Helios + modifications based on Capt. Zeens excellent profile Switches, Buttons and rotary encoders: Hardware - Leo Bodnar BBI-32 Button Box Interface Software - Xpadder All the best. ZIM
  7. Cheers Devrim, thanks!
  8. Hi Guys, Here's a small movie showing my KA-50 Black Shark ‘Mini-Pit’ build and final working consoles in action. Sorry about the intro... I get carried away with these things. The panels I chose to build are primarily focused around KA-50 start-up and shut-down procedures. This is the reason I also chose to build a life-size replica of the electrics/hydraulics panel. Another pre-requisite was to ensure it is all plug and play for easy pack up. I want the realism and immersion, however, don’t want a life-size cockpit taking up a room in my house. On the replica Elec/Hyd panel, I took some creative license and utilised the bottom left vacant space, to add in some rear wall switches such as Ekran/Hydraulics, INU etc. This is one of two parts of that panel that vary from the real thing. The other part is a redundant button that I translated to landing gear, with a nose gear status light. The second console is what I call a multi-function panel. This slim-line panel consists of a buttons and switches I wanted access to. I designed it to fit perfectly under my main display (between the monitor and stand base). It consists of: - Working Master caution button / cancel light - part of the start-up panel - Master Arm - Auto pilot button lights …and a few other switches I also added a red anti-collision strobe to really light up the room, adding some extra immersion during the start-up procedure. (Note. In the video, I incorrectly activate the anti-collision out of sequence. Too busy playing with the camera while filming… (sorry to all ground crew who lost their heads)) Also, for the panel builds, I varnished the finished MDF products, then wrapped them with 3M film, rather than painting. This gives a more professional finished look and feels more like a real console. The panels were laser cut for the same reason. The only thing I hated about this project was wiring and soldering. It was a painful laborious slug. After the first console was finished, I left the other sitting there for 3 months before getting back into it. Be warned :) If I do build another console, next build will be the weapons panel. Happy flying. Build specs: - 30” + x2 27” LCD monitors - DCS World - Black Shark 2 - Old SFS Flight controller and throttle converted to USB (works great) - MFG Crosswind rudder pedals Note. These are brilliant. More realistic feel as they glide over the self centre point - KA-50 replica electric and Hydraulics panel - Custom multi function panel - Surround speakers with a decent sub-woofer for the gas turbine and canon raw - Phidgets LED board with Gadroc’s Helios for software interfacing + modifications based on Capt. Zeens excellent profile - Leo Bodnar BBI-32 Button Box Interface with Xpadder for software interfacing Cheers, ZIM
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