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strikers_blade

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Everything posted by strikers_blade

  1. If you guys are interested to use the MOOSE version of it, here is all you need to know; https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Atis.html Very Very simple.
  2. Hey, have you look in JOW or the 425th ?
  3. Here is what you need;
  4. Not to sound a prick but what is so difficult for you in AAR ? I mean, sure, if you are trying to do with a keyboard it might not be easy but if we go that route, what is next? being able to do everything with a console controller?
  5. My apology for the necroposting but my question is directly link to this; Are the Tacan X and Tacan Y supposed to work differently? I know when I set to a X Tacan, I get the HDG, DIST and TIME in my HSI. If I set to a Y Tacan, I only get the HDG. Example; I got a KC-135 Tanker set to 24Y. I turn my TCN ON. I set my F/A-18 TCN to 24Y. I set to A/A. If I look in my HSI and box the TCN, I get the HDG in the top left corner. If I change my TCN to 24X, I then get the HDG, DIST and Time. Now keep in mind, the mission editor set the tanker TCN to 24Y so I am not even sure why 24X would even work at all. Any of you have ideas?
  6. If the military forces were ran the way you guys are asking ED to be, not a single force in the world would be combat ready. What is next? a public forum for Microsoft or Apple? Is communication important? yes, it can't be. Should you communicate all the time? No, you should not. Regardless of what you say or do, you will never please everybody so for those you make happy by saying XYZ, you will have as many people whining about the same things. Is ED bad with communication? sure. Do I care? Not really, I will simply communicate with my wallet when I will care enough. In the meantime, instead of spending hours upon hours to read hundred of messages, ED can focus on the real problems.
  7. I just copied my "cockpit" folder from the KA-50 Mods folder to my apache cockpit folder and it worked.
  8. In my search for scripting understanding, I have decided to try a simple air defense script. Unfortunately, it looks like my MIST flag is not good at all; While I get my "no plane in defensive perimeter" message every second, my flag never gets TRUE while the blufor is in the Maykop zone. What am I doing wrong? airdefense_example.miz
  9. In reality, I would like to assume that not all 125 ED people are working on fixing the problems ;) So yes, it is most likely possible that ED have "departments" such modeling, core coding, troubleshooting, research, map maker, etc. I doubt the guy doing 3D meshing is of a great value for the "cloud" department or the core coding so let him work his magic on new airplanes, maps or whatever while the other guys/girls pull their hair off trying to figure out why it is not working as it should... but hey, it is just my 0.02cents...
  10. I am trying to script a respawn script in a LUA file. According to MIST; Question; Why do I need to use a CONDITIONS if the code itself already check if my 'groupname' is dead? I am saying "WHY" because I tried to use just the code above and nothing happens with my "groupname" after getting shut down. If I use the ME, I always wrote; as soon as dead, the 'groupname' respawns....as intended.
  11. I know, it is most likely a LUA newbie 101 kind of question but the more I look into it, the more confused I am getting :( My task is stupidly simple; As soon as you start the mission, I want to announce every so hour that the server will reset in so many hours. I already do it with the mission editor with a series of trigger. I now want to move away from the triggers and code all of it into a LUA file (to minimize the triggers amount). Unless I am wrong, I should not be using MOOSE, MIST or any other 3rd party script just for such simple coding, right? If I look on HOGGIT, it gives me two options; timer.scheduleFunction or timer.getTime . First option being way more than what I actually need, I settled with the 2nd, which should be stupidly straight forward. Here is just a quick example; Obviously, it doesn't work. Why can't it be that simple? P.S. You are more than welcome to suggest good resource material beside lua.org and tutorialspoint.com
  12. Indeed, it is just 0 and 1 :D
  13. Thank you shnicklefritz, I indeed assumed that CTLD was involved but since "pickzone" is already in use for Combat support (i.e. load troops, vehicles, etc), I can't really use the standard code for "diplomat" pickups without getting rid of the combat support choices. Am I right? It is almost like I would need to "duplicate" the pickzone code to a "pickcivilianzone" code. I honestly don't remember if there was a dual pickzone feature (i.e. combat and diplomat pickups) or not back then. If combat was not an option, than yes, what you said is totally the way to go.
  14. There used to have a server where you could save diplomats from inside LAS VEGAS (Nevada map). I could have swore it was on the F99 server but it is not included anymore. If I remember correctly, you would load the diplomats within the buildings specific zones (5 zones within the city) and drop them at the FARP of your choice. My issue is that I want to create a very similar mission and I am not quite sure how it was done back then (2-3 years ago). Were they using CTLD/CSAR from Ciribob or something else such as MOOSE?! There was monitoring of what was picked and dropped so it had to be something complicated enough. So, does someone remember who used such script and could you help me find it, please?!
  15. 3 comments and 3 complaints. What about posting into the "bugs and problems" instead? And yes, ED said they will work on the core so it would be futile to think it will always be "good" on the first trial. Mistakes will happen, which is why BETA exists....
  16. IL-2 is an "arcade" game...can't compare with a study SIM. 2 different crowd with 2 different interests.
  17. Might sound silly but have you tried wiping out the whole game and starting from scratch? If you totally clean your folder and start from a fresh new copy of DCS, you should not have any problems what so ever. If you do, it is most likely not DCS at this point and more a windows/GPU problem do be addressed differently, such as re-installing your GPU drivers from scratch.
  18. My apology for the lack of knowledge but I can't find the information I need on the world wide web. Dilemma: I am trying to implement an friendly fire autokick feature on my server depending on specific zones. While I know SLMOD offers some sort of autokick feature depending on a penalty system, I couldn't find anything that was directly addressing an instant friendly fire autokick, even less so in a specific zone. I also looked into MOOSE and MIST without luck. Any ideas how I can solve my problem? I know it is being done, I just did not find how yet :(
  19. Not sure if I missed any updates regarding this but do we know if ED is aware of the issue?! Definitely do not want to bug them if they already know.
  20. After looking at this necrothread https://forums.eagle.ru/showthread.php?t=114576 , I found out that it doesn't answer my following question: Is there a way to make slots visible ONLY after your coalition captured the airdrome or the FARP ? As of right now, the slots are already created into the table but I keep them either "late activated" or "uncontrolled". Problem is, even if I can trigger both status at a later time, players can actually jump into the slot before it is triggered (i.e. you take the slot without problem but you don't jump in the cockpit" As you will see in the mission, you can choose your role right from the start, even if the airplane is in an "uncontrolled" status. As soon as the humvee gets into the airdrome capture zone, the airdrome becomes blufor and the players gets into the cockpit automatically. The result I am looking for is until the airdrome turn blufor, I shall not be able to select the role at all in the "choose your role" window. Any help appreciated. p.s. Looked into mist/moose without success. Not sure if I used the proper words though. test_slots.miz
  21. First thing first, I read whatever was available about the topic so far; - https://forums.eagle.ru/showthread.php?t=185064 - https://forums.eagle.ru/showthread.php?t=127230 - https://forums.eagle.ru/showpost.php?p=2200921&postcount=24 - etc. While they are all valuable, none of them help me with my actual problem. I just built a new PC for the sole purpose of playing games, mainly DCS. After installing DCS stand alone 2.5.4 and created a new profile, I set few things right away; 1. Portforwarded (TCP and UDP are both green for 10308) 2. http://canyouseeme.org is giving me a "succeed" message. 3. my PC is on a static IP address. 4. My firewall is allowing both DCS and DCS_updater to go through the wall. 5. Connected the PC on an ethernet hub, which goes straight to my router. Along with the new PC, I also connected my laptop and tested the same way than above. I can see and play each computer individually on MP servers and can host MP missions for others to see BUT I can't get the two machines to see each others. regardless if it is through the server listing, LAN or "connect by IP". using the latter gives me a "address not available" message. To make sure I did not have any conflicts, - I left my PC on the ethernet network and got the laptop on wireless, assuming it could solve a potential ethernet hub issue. - I used the fixed IP address from my PC network adapter for my laptop "connect by IP" multiplayer option. - I used the IP from my portforwarding for the laptop "connect by IP". So, I am now running out of ideas. What can't my computers see each others? p.s. I did not go with a dedicated server because I want to be able to access the game at any time instead of just running in the background without in-game access.
  22. Thrustmaster warthog?: $400.00 MFG crosswinds?: $350.00 ED F/A-18C?: $69.99 Not pre-ordering the HB F-14? : Priceless There are some things money can buy.....
  23. Awesome, thank you very much for the answer sir :)
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