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Blackcan

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Everything posted by Blackcan

  1. Thanks for the Tip but i'm more interessted in actually play a Submarine like, using the Sonar, calculating the soluation etc. But thanks anyway
  2. I don't know i mean. The Major Thing probsbly would be a good sound Engine which simulate real sound waves in the Water which are faster and slower depending on the water (temperature, Salt percentage) and the Freqiemcy. Properly working Broadband, Narrowband, Demon, SSP, different ARRYS depending on the Sub. And apropiate ASW weapons like ASW Equipment for Jets or Planes like Torpedos or buoyancy, This maybe look alot but keep in mind most of this calculation cxan be reviewd in Dangerous waters and Used from there. The rest would be normal things like rocket lanches, 3D Interior etc.
  3. Hey, as a huge submarine geek I played every submarine simulator out there and even studied real technical data sheets or tatics from the us navy. Lastly I played dangerous waters which is extremly realistic (especially with the lwami mod). But what I miss is a multiplayer between units like. In DW (dangerous waters) there is a helicopter and a plane but most of the warfare is ASW (anti submarine warfare). But in DCS much more would be possible like giving support via ballistic Missles, transporting special forces or spying for planes etc. Of course the level of difficulty / realism should be equal "relative" team like in dangerous waters. Any idea from you guys?
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