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WiredEarp

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Everything posted by WiredEarp

  1. Thanks Andre. If you could send the link, it would be appreciated.
  2. Thanks Andre The thing is, the JetSeat (908 ) has 8 motors, and when using it in this sound mode we will only get 2 channels, and thus the effects will likely be inferior to a SimVibe setup with 4+ transducers. My thoughts were that if the motors are individually addressable over USB, it should be possible to shim the SimVibe sound outputs into individual motor outputs, which would be superior to running in passthrough mode. IOW, SimVibe would be set to output to 1 or more virtual sound cards, and the shim would read the virtual sound levels per channel, and translate this into vibrating the appropriate motor (determined by the sound channel) with the appropriate intensity also read from the sound channel. I dont see why it wouldn't work, but I haven't played with virtual sound cards before, so I dont know how hard it would be to achieve. On the other side, I'd need to be able to individually access the motors over USB. Is there an API available for the JetSeat to allow people to manipulate it directly themselves?
  3. I'm quite interested in this Jetseat. I was building a transducer based setup, but the noise is a bit much for my flatmate downstairs. It looks like this could be a great substitute (and would require less work). One thing though that concerns me a little is the lack of support for other games (such as racing etc).Is it possible to use SimVibe to run the Jetseat for these games? I was thinking that it might be possible to create a virtual sound card, have SimVibe output to this, and then have a translation application that read the sound card values and worked the GameSeat accordingly over USB. This would open up the Gameseat to lots of other games that SimVibe supports. Does anything like this exist currently, and if not, does the idea seem sound?
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