Server crashed with about 9 players in after about 2 hours of run time. This has happened several times today. The last time it happened, I was watching the memory utilization at the time of the crash. Until about 10 seconds before the crash memory utilization was low and things were working. Once memory started to climb, it took only about 10 seconds to consume all 64 GB of available memory and then crash the server instance.
Here's the text from the latest .crash file:
# -------------- 20200215-235323 --------------
DCS/2.5.6.43503 (x86_64; Windows NT 6.3.9600)
C:\Windows\system32\KERNELBASE.dll
# E06D7363 at 18CB908C 00:00000000
SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server;C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName:
OS-Version: 6.3.9600 () 0x110-0x3
0x000000000000908C (KERNELBASE): (function-name not available) + 0x0
0x0000000000004890 (VCRUNTIME140): (function-name not available) + 0x0
0x0000000000122ED3 (edCore): ED_luaopen_log + 0x3093
0x0000000000121CC1 (edCore): ED_luaopen_log + 0x1E81
0x00000000000CD71D (edCore): ed::BlockPool::alloc + 0x5D
0x0000000000100C25 (edCore): Mail::ByteWriter::end + 0x205
0x0000000000100A08 (edCore): Mail::ByteWriter::ByteWriter + 0x28
0x00000000001043D1 (edCore): Mail::Writer::Writer + 0x41
0x00000000008724CC (DCS): uiAsyncNet::onGameStop + 0x3CCFC
0x000000000085450A (DCS): uiAsyncNet::onGameStop + 0x1ED3A
0x0000000000854AD1 (DCS): uiAsyncNet::onGameStop + 0x1F301
0x0000000000867DEB (DCS): uiAsyncNet::onGameStop + 0x3261B
0x00000000008467CE (DCS): uiAsyncNet::onGameStop + 0x10FFE
0x0000000000836622 (DCS): uiAsyncNet::onGameStop + 0xE52
0x00000000006ED244 (DCS): dDispatcher::InitDatabase + 0xE034
0x00000000006C3764 (DCS): woLA::loadNewInputLayout + 0x2EB654
0x00000000006C3B16 (DCS): woLA::loadNewInputLayout + 0x2EBA06
0x000000000033B02F (DCS): (function-name not available) + 0x0
0x000000000089B4EE (DCS): uiAsyncNet::onGameStop + 0x65D1E
0x00000000000013D2 (KERNEL32): (function-name not available) + 0x0
0x00000000000154F4 (ntdll): RtlUserThreadStart + 0x34
As well as screen shots of the memory utilization.