Jump to content

Cartres

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by Cartres

  1. Hey Ian, thanks so much for your thorough response. A lot of this is helpful, but I want to clarify a couple of my initial points for you: 1) I actually figured out they do this to avoid Radar SAM sites. A flight of F-15Cs and Georgian SU-25Ts flew at max speed at about 300ft above the sea to avoid detection from a SA-6 Site I had setup at a nearby airport. Useful to know in case you ever encounter it. 2) That's understandable, but we're talking about a situation where a B-52 Stratofortress cannot fly in a straight line at 400kn and 22,000ft...that's a little surprising, no? 3) THANK YOU. 4) I kid you not: I set Restrict Jettison to 'On', and then my SEAD flights go off to engage an SA-6 or 3 site. The site fires, they evade, and eventually, they jettison. It's the most irritating thing ever. 5) Maybe it had to do with how I setup the SAM site? I would mix and match for ease - I'd set up a whole SA-6 site, and then throw in some tunguska for close-in defense against missiles (like a ground-based CWIS). The SEAD flight drops its wingmen, engages either the tunguskas, or the radar, but never both. You're a great help, and thank you for fixing those campaigns.
  2. Hey there all! I want to apologize if this is the wrong place to put a topic such as this, but I didn't find any sub-forums dedicated to the mission and campaign editors, so I wanted to just put this here. I'm in the process of writing a legitimate campaign to be released publically for the F-15C. While I'm not quite at the point of asking for voice acting and other potential goodies, I wanted to discuss a couple of issues I've run into while using the editor to build the campaign, just in case there are fixes that may exist that I'm unaware of. Most of these issues are small, but they have a big impact when you're looking to have triggers line up and all that jazz. 1) Sometimes, planes will drop to minimum altitude and turn on the afterburner between a set of Waypoints, ignoring entirely their altitude and speed settings for both the previous and subsequent waypoints. Tested with no advanced waypoint actions, this still occurs. 2) Large planes, such as B-1B and B-52 bombers will not respect their speed settings - a B-52 traveling at 22,000ft and set to fly at 300kn will fly at 21,599ft and 256kn no matter what, for example. 3) Dozens of CAS planes, when set to search and engage in zone at waypoint 4, for example, will engage planes, helicopters, SAM sites, ships and everything else BEFORE waypoint 4. 3a) If they miraculously do not do what I just said above (or if I set them to ROE = Hold Fire), they will arrive at waypoint 4, ignore their target location and fly halfway across the map to engage a completely irrelevant target. 4) When Restrict Jettison is set to 'On', they jettison anyway. And often. 5) SEAD flights - if there is more than one jet - will fall out of formation and orbit VERY far away from the target while one single jet engages the entire SAM site. This usually leads to an unfinished SEAD mission, but the planes turn back to base anyway after their mission is complete. Hopefully some folks have answers or advice for this, I want to start worrying less about this silly stuff and more about making the missions great!
  3. Hey there folks - Maddog, your fixed mission was a success, but my Strike Eagles had to release all of their ammunition (that's 16 bombs in total) to successfully destroy all three bunkers. Takes some patience, but I'm just happy to move on! Thanks a bunch!
  4. The Strike Eagles release their JDAMs, they explode, but the bunkers and the infantry that reside within are unaffected.
  5. Hey there everybody! I've been having an issue with what I BELIEVE is Mission 9 of the Bear Trap campaign, in which you are tasked with escorting an F-15E Strike on two enemy command bunkers behind enemy lines - the same one where the MiG-31s take out your AWACs and Tanker at the get-go. My issue is fairly simple: Upon destroying every enemy flight, as well as observing the Strike Eagles drop their munitions on target, no victory is triggered. I watch as all flights return to the blue side of the map, all SAM sites are destroyed, and both bunkers are hit with the munitions, but upon those events occurring, the mission does not complete. Is there a fix for this that I've missed on the forums? Thanks very much!
×
×
  • Create New...