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davyt

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Posts posted by davyt

  1. Tried every few minutes over the past half hour or so... getting this error:

     

    00000.000 === Log opened UTC 2019-10-03 19:13:43

    00000.053 INFO : DCS_Updater/2.9.12.8 (Windows NT 10.0.18362; Win64; en-US)

    00000.053 INFO : cmdline: "O:\Games\DCS World\bin\DCS_updater.exe" --apply update C:\Users\Brett\AppData\Local\Temp\DCS\update_info.json 2.5.5.36986

    00000.056 STATUS: Initializing...

    00000.057 INFO : basedir: O:\Games\DCS World

    00000.058 INFO : DCS/2.5.5.35461 (x86_64; EN; WORLD,FA-18C,SPITFIRE-MKIX,A-10C,FC3,P-51D,NEVADA_terrain,NORMANDY_terrain,WWII-ARMOUR,SPITFIRE-MKIX-THEBIGSHOW_campaign,PERSIANGULF_terrain,MAPLEFLAG_FA18C_AGGRESSORS_BFM_campaign)

    00000.058 INFO : branch: openbeta

    00001.200 INFO : Got reply from http://www.digitalcombatsimulator.com

    00001.201 STATUS: Verifying cached version info...

    00001.202 STATUS: Downloading version info...

    00002.405 ERROR: Servers are unable to complete your request. Please, try again later.

    00003.328 === Log closed.

     

     

    EDIT: A reboot fixed it

  2. Don't get into a position where you are in front of a friendly shooter. Similarly, don't shoot if you have friendlies ahead of you. HOJing or pitbull/maddog 120's can go for a friendly almost as easy as an AIM-9 can.

     

    That's rather obvious. The trouble is that I'm flight lead with 3 AI wingmen who don't really seem to care where I am in relation to them when they launch. I guess you're suggesting that I take immediate evasive action from my wingmen at the start of an engagement?

  3. Ok, I've done this a couple of times now, meet up with the C17, escort it home, it lands, says "We can handle the taxi on our own.", then what the heck am I supposed to do?

     

    If I fly back to the base I took off from, I get "mission failed" because I strayed to far from the escort. If I land at the base the C17 lands at, I don't get any mission complete signal either.

     

    I'm probably doing something stupid, but I don't feel like failing it a third time trying to figure out what the problem is...

     

    Thanks.

     

    p.s. Is there any way to skip it altogether? I'd rather not do it a third time.

  4. No, I was a client, joining a hosted game. Are you guys making seperate triggers for each flight? What i've been doing is setting a flag, and making that flag a condition of the trigger. Then when either client A or client B activate the trigger, it turns the flag off so the trigger doesn't end up getting activated twice. Seems to be working so far, but, I haven't done that much with it.

     

    It would be really nice if you could put multiple clients in the same flight.

  5. Interesting... I can't say I've noticed that yet, but I'll keep an eye out for it. I definitely have been able to activate a "group dead" trigger as a client, that sent the message & delay, set a flag and activated a different group. So maybe it depends on the rules. It would be nice if one of the ED guys could elaborate on what exactly is broken here.

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