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Furballhero

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Everything posted by Furballhero

  1. Currently if I wanted to create, what appears from the sky as a large land battle, one of the ways I could do that is place numerous dozens of units in combat, enough so that by the time the player takes off, and makes it to the war zone there are still enough units left to simulate this battle. If we had an AI re-spawn option, I could place 1/4 of the units near each other on perpetual re-spawn and from the sky it would appear as a large battle without having to fiddle with the current time consuming work arounds, or adding a ton of units so enough survive.
  2. Yeah, I am aware of this work around, which is why I am requesting a respawn fix because when you have to do this for every single unit it becomes incredibly time consuming and it's not infinite. If I wanted to run a multiplayer server with re-spawns for each of 40 AI units and have them last long enough for 2+ hours of runtime I would have to spend far too much time creating re-spawn chains in the way your recommending, instead of a simple 2 second solution as I am requesting.
  3. I was in the middle of making a mission in the editor and I was surprised to see there is no (easy) way to have an AI unit re-spawn on death. So the feature I am requesting is basically: On [AI] = [Killed] [Respawn] after [X] seconds. I was attempting to create a perpetual warzone. Mostly using infantry in a city. The problem I was running into is that after 15-20 minutes most of the infantry had killed themselves and what was once a raging battle from the sky was no more than pot shots. Taking away from the feel and urgency of the mission. Also, with the re-spawn system I could use 1/4 of the ground units to get the same high intensity conflict, making the mission less taxing on the system. Another mission I was attempting to design is 2 airfields, sending up waves of AI Fighters & Bombers of equal strength against each other, which would all re-spawn on death. Again creating never ending perpetual air war, the difference being is that it's the players who would tip the scales and slowly push the air war back towards the opposing airfield. Eventually getting close enough to bomb the opposing airfield and win the mission. There are currently ways of faking the re-spawn type system, but as far as I know they aren't fast or simple. They involve scripting or mods.
  4. Feature Request: Option to toggle start up procedure controls highlight on/off. DCS already has this feature built in but currently only uses it in start-up tutorials. I would very much like to see it as a general option for all Single and Mplayer games. (Of course for MPlayer servers the host can select MASTER On/Off for this feature) It would be handy for training nuggets or as an aid memoire or simply to be able to learn the start up procedure without having to fly the same boring start up tutorials over and over and over or fiddling with youtube tutorials/hand written or printed notes. With so many new aircraft in the pipeline it would be a great dynamic way to learn the start ups (Like a FE hovering over your shoulder telling you what knobs to turn) while helping to engrain that muscle memory without the aforementioned monotony. This would be an option, not mandatory. Simply a training tool. So if you don't want start up control highlights, you wouldn't have to use it. Also once you've mastered your aircraft or heli's start up you can simply flick the option off. This is already an in-game feature so the man hours necessary for implementing it wouldn't be absurd, while simultaneously reducing the learning cliff for new players hopefully culminating in more people buying complex aircraft and in turn generating more money.
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