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OldCrow

3rd Party Developers
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Posts posted by OldCrow

  1. I dont quite see the problem, if the face normals are pointing like you want, does it really matter what way the UVW normal is pointing? Personally I have never gotten any problems with any uvw normal pointing the "wrong way". To be quite honest, I didnt even know they could be the "Wrong way"^^ Its either mirrored or its not.

     

    If you dont mind me asking, what problems is this causing you other then the UVW normal being the wrong way?

     

    EDIT: You know you can mirror, scale, move, rotate the faces etc etc in the edit window right?

  2. I took the liberty to modify the screenshot you posted Joey, hope you dont mind.

     

    So the red area on the spinner shows very well what Ali Fish is talking about. This white area should not be white, and it looks rather strange.

     

    Another thing, has anyone been able to make the reflections work on a black skin? On my end, all reflections disappear when the skin is black.

    Screen_140302_191122_zps0c436c0b.thumb.jpg.526c52b583fa049cf3f6c9f8efe4b658.jpg

  3. Both are very talented imho. They are using different approaches to get to where they want. Though for the fine detail like the shots of the landing gear bay, the result would look best with 3d modeled rivits compared to mapped rivits (bump or normal) imho. I guess it all depends on what you want to achieve. The F-14 guy seems to go for "getting it as real as I can possibly get" and thus modeling every single rivit, hydraulic line or whatever it may be is probably the most accurate way of doing it. The mig-21 guy may also have the same goal, but not to the same extent. So for the renders he needs, normal/bump maps for the rivits will do as you wouldnt be able to tell the diference anyway. That being said, I find the F-14 more impressive due to the shear ammount of work and accuracy he has put into his model.

  4. Edit: Why does it look so clean? Did this Hawk just roll off the assembly line or something?

     

    It hasnt been flown enough yet. By the time we're finished testing though, it will be very well worn indeed^^

  5. You can take a look at this mod:

    http://forums.eagle.ru/showthread.php?t=52783

    It makes most AI planes flyable. The neccessary files should be in that mod.

     

    You can probably copy paste the files to make it work on the F18 mod. I cant remember the files you need from the top of my head, but looks like you're on the right track.

     

    The efa mod might create some issues for the integrity check when joining servers, so if you choose to install it, make sure you have a backup of your original fc2 folder to avoid re-installing.

  6. We've flown without a hud in VRA for about 2 years now, and you get used to it. You learn to use more outside reference, and to use the gauges more efficiently. When you have a hud present, its ofcorse a great tool for your flying. But if you also learn to use outside reference and gauges aswell, you will be more prepared, and have better situational awareness compared to relying on the hud only. And that is part of what a training aircraft should teach you.

     

    As to the Hud on our module, we will model what is present in the actual aircraft we're modelling. Atm that doesnt include an "advanced" hud. For later though, we may include it in a different model.

     

    Though everything is subject to change ;)

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