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PolTen

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Posts posted by PolTen

  1. also, could you uninstall the A-10 via modman from your lock on and see if the problem persist?

     

    Hi SuperKungFu; whenever I returned to the original A-10A, the problem dissapeared.

     

    I activated full planar shadows and now I have a clean cockpit; like Immerman, I was running on full shadows. (Immerman, remind me of sending you an expensive gift in christmas :notworthy:)

     

    Now, all we have to do is find what is the problem with full shadows.

     

    Thank you all for your help

     

     

    :thumbup:

  2. Do you have this at the start of your config file

    Yes, I have those lines, and the others you mentioned; I just edited out from my post because this forum only accepts up to 10000 characters.

    I think the AVI section is for the video renderer, not for the Maverick.

     

    I tried to run the sim in window mode instead of full screen as you suggested, but the problem persists.

     

    I will compare your file with mine later, right now is 2:42AM here, and I am sleeping over the keyboard :closedeyes:

  3. Deadman, both cdds files are there, and I checked the list you posted.

     

    This is part of my graphics.cfg

     

    ...
    DisplayMode
    {
       resolution = {1024, 768};
       bpp = 32;
       fullscreen = 1;
       aspect = 1.333333373;
       Interface
       {
           resolution = {1024, 768};
           bpp = 32;
           fullscreen = 1;
           aspect = 1.333333373;
       }
       Simulation
       {
           resolution = {1024, 768};
           bpp = 32;
           fullscreen = 1;
           aspect = 1.333333373;
       }
    ...
    }
    SurfaceMaterials
    {
       file = ".\\Bazar\\Graphics\\Materials\\mfd.lma";
       file = ".\\Bazar\\Graphics\\Materials\\map.lma";
       file = ".\\Bazar\\Graphics\\Materials\\infrared.lma";
       FixedPipeline
       {
           file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";
           file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
       }
       SWPipelineNoFog
       {
           file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";
           file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
       }
       SWPipeline
       {
           file = ".\\Bazar\\Graphics\\Materials\\landGf3.lma";
           file = ".\\Bazar\\Graphics\\Materials\\mirrorGf3.lma";
       }
       SWPipeline
       {
           file = ".\\Bazar\\Graphics\\Materials\\landE3Gf2.lma";
           file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
       }
    }
    ...
    TexturePaths
    {
       path = ".\\Bazar\\TempTextures\\";
       path = ".\\Bazar\\Effects\\WaterNormals\\";
       path = ".\\Bazar\\TestTextures\\";
    }
    ModelDescriptions = ".\\Bazar\\ModelLOD.txt";
    ModelPaths
    {
       path = ".\\Bazar\\World\\Shapes\\";
       path = ".\\Bazar\\Terrain\\Structures\\High\\";
    }
    Camera
    {
       current = "High";
       Low
       {
           near_clip = 4;
           middle_clip = 4;
           far_clip = 60000;
           structures = {40, 5000};
           trees = {60000, 3000};
           dynamic = {300, 20000};
           objects = {3000, 40000};
           mirage = {3000, 10000};
           surface = {10000, 50000};
           lights = {50, 10000};
           lod = 0.7;
       }
       Medium
       {
           near_clip = 0.2;
           middle_clip = 4.;
           far_clip = 80000;
           structures = {30, 2000};
           trees = {100000, 8000};
           dynamic = {300, 20000};
           objects = {3000, 50000};
           mirage = {3000, 15000};
           surface = {14000, 80000};
           lights = {100, 30000};
           lod = 1.;
       }
       High
       {
           near_clip = 0.2;
           middle_clip = 4;
           far_clip = 80000;
           structures = {200, 10000};
           trees = {200000, 15000};
           dynamic = {300, 20000};
           objects = {5000, 80000};
           mirage = {5000, 20000};
           surface = {20000, 80000};
           lights = {200, 80000};
           lod = 1.;
       }
       ...
    }
    ShadowLevel = 3;
    LightsLevel = 2;
    MirrorsLevel = 1;
    TextureLevel = 2;
    WaterQuality = 3;
    FogQuality = 1;
    SceneFile = "High";
    ScreenNoise = 0;
    TextureCollections
    {
       highFolder = ".\\Bazar\\TempTextures\\";
       common = ".\\Bazar\\World\\a-10-bmp.cdds";
       common = ".\\Bazar\\World\\a-10-tga.cdds";
       common = ".\\Bazar\\World\\ter-lau-68.cdds";
       common = ".\\bazar\\world\\walmisWeapons.cdds";
       common = ".\\Bazar\\World\\HIGH_GRANDSURF.cdds";
       common = ".\\Bazar\\World\\MID_GRANDSURF.cdds";
       common = ".\\Bazar\\World\\grass.cdds";
       common = ".\\Bazar\\World\\f15_newtextures.cdds";
       common = ".\\Bazar\\World\\f15_maintextures.cdds";
       common = ".\\Bazar\\World\\CAW_01.cdds";
       ...
       common = ".\\Bazar\\World\\CAW_10.cdds";
       common = ".\\Bazar\\World\\MIG29A_BL1.cdds";
       common = ".\\Bazar\\World\\MIG29C_BL1.cdds";
       common = ".\\Bazar\\World\\MIG29A_TD1.cdds";
       common = ".\\Bazar\\World\\viggenunmarked.cdds";
       common = ".\\Bazar\\World\\viggenmarked.cdds";
       common = ".\\Bazar\\World\\SU-25T_LIPETSK.cdds";
       common = ".\\Bazar\\World\\SU-25T_BL1.cdds";
       ...
       common = ".\\Bazar\\World\\SU-25T_BL8.cdds";
       common = ".\\Bazar\\World\\Su-25T_Fictional_USAF.cdds";
       common = ".\\Bazar\\World\\SU-25T_black.cdds";
       common = ".\\Bazar\\World\\SU-25T_CAW.cdds";
       common = ".\\Bazar\\World\\SU-25T_CAW1.cdds";
       ...
       common = ".\\Bazar\\World\\SU-25T_CAW10.cdds";
       common = ".\\Bazar\\World\\wf-33.cdds";
       common = ".\\Bazar\\World\\vf-15.cdds";
       common = ".\\Bazar\\World\\wf33.cdds";
       common = ".\\Bazar\\World\\vf15.cdds";
       common = ".\\Bazar\\World\\Su-25T_Borisoglebsk.cdds";
       winter = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineWin.cdds";
       autumn = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineAut.cdds";
       common = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineSum.cdds";
       spring = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineSpr.cdds";
       common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesBMP.cdds";
       common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesTGA.cdds";
       spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprBMP.cdds";
       spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprTGA.cdds";
       common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumBMP.cdds";
       common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumTGA.cdds";
       autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutBMP.cdds";
       autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutTGA.cdds";
       winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinBMP.cdds";
       winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinTGA.cdds";
       common = ".\\Bazar\\Terrain\\Surface\\High\\MapTexturesBMP.cdds";
       common = ".\\Bazar\\Effects\\EffectTexturesTGA.cdds";
       common = ".\\Bazar\\World\\TexturesBMP_weapons.cdds";
       common = ".\\Bazar\\World\\WorldTexturesTGA2.cdds";
       common = ".\\Bazar\\World\\WorldTexturesTGA.cdds";
       common = ".\\Bazar\\World\\WorldTexturesBMP2.cdds";
       common = ".\\Bazar\\World\\WorldTexturesBMP.cdds";
       common = ".\\Bazar\\World\\WorldTexturesBMP1.cdds";
       common = ".\\Bazar\\World\\ShipTexturesBMP.cdds";
       common = ".\\Bazar\\World\\ShipTexturesTGA.cdds";
       common = ".\\Bazar\\World\\CockpitsTexturesBMP.cdds";
       common = ".\\Bazar\\World\\CockpitsTexturesTGA.cdds";
       common = ".\\Bazar\\Effects\\effects.cdds";
       common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesBMP.cdds";
       common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesTGA.cdds";
       common = ".\\Bazar\\World\\WorldTexturesTGA1.cdds";
    }
    season = "winter";
    RenderStates
    {
       Folder = ".\\Bazar\\Graphics\\";
       Parser = ".\\Bazar\\Graphics\\RenderStateParser.cfg";
       DefaultRsFile = ".\\Bazar\\Graphics\\default.rsbin";
    }
    MaterialAliasFile
    {
       GF3 = ".\\Bazar\\Graphics\\Materials\\materials.lma";
       GF3 = ".\\materials_TT.lma";
       GF2 = ".\\Bazar\\Graphics\\Materials\\materialsE3GF2.lma";
    }
    landfile2 = ".\\Bazar\\Terrain\\Surface\\High\\land.lsa2";
    BinScene = ".\\Bazar\\Terrain\\Scenes\\Medium.scn";
    roads
    {
       road = ".\\Bazar\\Terrain\\Roads\\roads.rn2";
       road = ".\\Bazar\\Terrain\\Roads\\rails.rn2";
    }
    superficial
    {
       file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_VPP.sup";
       file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Coastline.sup";
       file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Crim.sup";
       file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_East.sup";
       file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_North.sup";
       file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_West.sup";
       file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Mount_Borders.sup";
       map = ".\\Bazar\\Terrain\\Map\\map_buildings.sup";
       map = ".\\Bazar\\Terrain\\Map\\map_lep.sup";
       map = ".\\Bazar\\Terrain\\Map\\map_rivers.sup";
       map = ".\\Bazar\\Terrain\\Map\\land_map_L0.sup";
       map = ".\\Bazar\\Terrain\\Map\\land_map_L2.sup";
       map = ".\\Bazar\\Terrain\\Map\\map_towns_crim.sup";
       map = ".\\Bazar\\Terrain\\Map\\map_towns_cauc.sup";
       map = ".\\Bazar\\Terrain\\Map\\map_towns_names_crim_en.sup";
       map = ".\\Bazar\\Terrain\\Map\\map_towns_names_cauc_en.sup";
    }
    ru
    {
       map = ".\\Bazar\\Terrain\\Map\\map_towns_names_crim_ru.sup";
       map = ".\\Bazar\\Terrain\\Map\\map_towns_names_cauc_ru.sup";
    }
    LandLodDistances
    {
       LandDay
       {
           L01 = 10000;
           L12 = 30000;
       }
       LandNight
       {
           L01 = 8000;
           L12 = 15000;
       }
       Map
       {
           L01 = 50000;
           L12 = 120000;
           L23 = 200000;
           L34 = 300000;
           L45 = 400000;
       }
       MapAlt
       {
           L01 = 50000;
           L12 = 120000;
           L23 = 200000;
           L34 = 300000;
           L45 = 400000;
       }
       MapTex
       {
           L01 = 50000;
           L12 = 120000;
           L23 = 200000;
           L34 = 300000;
           L45 = 400000;
       }
       MFD
       {
           L01 = 10000;
           L12 = 25000;
       }
    }
    LModelFiles
    {
       lmf = ".\\Bazar\\Terrain\\Structures\\model.lm";
       lmf = ".\\Bazar\\Terrain\\Structures\\land_offside_model.lm";
    }
    LandTextureLighting = 1;
    LandSunFactor = 0.7;
    OldLandNoise
    {
       perSquare = 5;
       perSquare2 = 150;
       front = 1000;
       back = 10000;
       top = 2500;
       map_high = 20000;
       bottom = 2000;
       noisemax = 1;
       noisemin = 1;
    }
    NoiseStrip
    {
       min = 2095;
       max = 2505;
    }
    ScreenshotQuality = 90;
    ScreenshotName = "ScreenShots/ScreenShot_%03d.jpg";
    ScreenshotExt = "jpg";
    EffectOptions = 2;
    Exhaust = 1;
    ShadowDensity = 0.4;
    PilotName = "No";
    FogParam1 = 12;
    FogParam2 = 0;
    ObjectFogMultiplier = 0.6;
    CivilianRoutes = "";
    AviFolder = "Movies/";
    PilotNames = 0;
    

  4. Well, I have problem number 2.

    I tried uninstalling a-10.tga.cdds as suggested by Highwayman, but it got worst.

     

    Specs:

    1.) Athlon 64 3500+ (2216 MHz)

    2.) 1.5GB RAM

    3.) XFX nVidia Geforce 7600GT

    4.) Forceware 169.21 WHQL

    5.) The first time I found the problem I had Forceware 163.x, and upgraded to 169.21 to check if that corrected the problem

     

    6.) I have a second copy of LO/FC 1.12a and Modman 6.3.0.1 redirected to that folder

    7.) Yes, 6.3.0.1. Meinit.xml was replaced by modman after installing the new A-10A

    8.) Mods installed:

    Map Borderline Mod 2 by TekaTeka

    Ground Pounder Terrain Beta 1.01

    Directional Airfield Beacon 2.1 by TekaTeka

    Tree Shader Mod 2.0 by TekaTeka

    Structures Visibility Mod 1.1: High by TekaTeka

    HUD Font Mod 2.0 by TekaTeka

    Walmis's F-15C latest version

    Walmis's Weapons Pack v 2.11

    Realistic Moon v2.0 by TekaTeka

    SIM-MOD A-10A

    SIM-MOD A-10A + Walmis' F-15 + Weapons Pack

    9.) http://www.simwolfs.com/a-10/

    10.) No, but the file downloaded from simwolfs doesn't show any CRC problem nor corrupt files

     

    I checked the meinit.xml and graphics.cfg with the info on the readme and everything seems OK

  5. Can you look for the file A-10-tga.cdds (or very similar, sorry I'm not able to access my PC right now) in modman and uninstall that. This will knock out many other features, but I'd be curious to see if it resolves the issue.

     

    Unfortunately, not; in fact, it got worst. After uninstalling that file, I had to move much more than before the point of view for tha black layer to dissapear :huh:

  6. Polten that is not related to this new A-10. I think has to do with other mods. I had it too some time ago and was a cockpit mod or gauges mod or something...

    I am at the office right now, so I can not check it out; but, except for the HUD Fonts from TekaTeka, I don't have any cockpit or gauges Mod. Besides, this problem happens when I install this mod, and only in the A-10A, the original stock version works fine; it must be something missing or some kind of conflict, but I couldn't sort it out yet.

     

    I will try the Highwayman's workaround as soon as I can, or any other possible solution that arise.

  7. Can you try something for me please.

     

    Go to Modman and select file by file mode at the bottom right.

    Scrool through the files and uninstall the files GLASS.TGA, GLASS2.TGA and GLASS3.TGA. See if that makes and difference for you.

    Hi Highwayman:

     

    I don't see those files listed in the mod and they are not within the rar file (at least not in mine).

     

    To give you more info about my installation, I have installed the Ground Pounder Beta Mod 1.01, Three Shader 2.0, HUD Font v 2.0, Walmis F-15 and weapons pack 2.11, Sim-Mod's A-10, and the compatibility pack for A-10A + Walmis F-15

     

    My specs are:

    AMD 64 2500 @2.2MHz, 1.5GB RAM, 7600GT (drivers 169.1 installed), Viewsonic VA902B 19"

     

    The A-10 is the only plane to have this problem; I hope you can help me solve it because I want to use this piece of art :helpsmilie:

  8. I'm having this problem after installing the new model.

    When I look to the center of the cockpit, the canopy, HUD, and some of the instruments show a black layer.

     

    screenshot029of3.jpg

     

    If I move the point of view a bit to a side, up, or down, then it gets normal, but it is very uncomfortable to fly not looking to the center.

     

    screenshot030ij1.jpg

     

    Everything in the graphics.cfg file seems OK, so I think it must have something to do with meinit.xml, but Modman shows all green.

     

    If I deactivate the reflections in the game config, I don't see the black layer anymore, except in the HUD.

     

    Any ideas to solve this graphic glitch?

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